Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
I can't see myself going in that direction
v2.2.1
Shifted Moontant masks to look more masky and less squashing in yo facey
When put in clothing file :)
You'd have to download my maids outfit pack as well
If you use discord https://discord.gg/svNqcM the forge has some very knowledgeable people. I do know that neb knows how to do what you are fiddling with.
in the metadata I added
"includes" : ["Skittles Outfit Modpack"],
so it would load after yours. in the player.config,patch I changed all the adds to
{ "op" : "remove", "path" : "/defaultBlueprints/tier1/-", "value" : { "item" : "skpwrvending" } },
which is what I'm guessing you do to remove recipes you start with?
then I used "common.treasurepools.patch, using this line over and over for all the clothes
{"op": "add","path": "/costume/0/1/pool/-", "value": {"weight" : 0.003, "item" : "farnsscioutfithead"}},
Howd the patching go?
https://community.playstarbound.com/threads/basic-patching-now-with-path-guide-v1-9.84496/
It would be possible but I am not interested in doing it. :P Anyone is free to patch it to make that happen.
Or maybe a patch that removes all the crafting stations from the existing mods and adds them to the loot pool instead in the same way?
I have a guide for race making. It lists free tools and programs. Feel free to ask me about things you want clarified.
Spawn Command /spawnitem frogmerchant
File Name frogmerchant.object
File Path assets\objects\generic\frogmerchant