Divinity: Original Sin 2

Divinity: Original Sin 2

More Powerful Incarnate
19 条留言
Game kNight Plays 2018 年 1 月 30 日 下午 10:44 
Hey @F.DefOfChaos - I was wondering if you could help me in locating the INF_(Status) so I can modify the incarnate abilities like you have (or create new ones) - I simply don't know where to locate them in the tool.

Tried adding you to friends as that would have been easier to ask there.
Rocket Boostr 2017 年 10 月 29 日 上午 11:45 
Incarnate does not always get Plus 2 Ap
Peaches 2017 年 10 月 26 日 上午 7:30 
These buffs also impact the high tier infusions, correct? Ice, Cursed Electric, Necrofire, Acid, etc.

Also, would it impact any of the infusions added by other mods? I understand these infusions would not get the extra skill, but would they still get the extra AP, armor, and vitality?
Captain Wild 2017 年 10 月 5 日 下午 10:22 
bump
Zombie Louis 2017 年 10 月 2 日 下午 7:00 
@F.Defofchaos: I am currently using the skeleton incarnate mod to go with my necro themed summoner, and this mod looks awesome, but I am assuming that they are not compatible with each other (haven't tested this myself yet). In case they are, would it be too much trouble to make a version of this mod that alters the incarnate to appear as a skeleton? I believe the other mod replaces the champion version of the incarnate with the bone troll too.
Vex 2017 年 9 月 26 日 上午 2:57 
Ah yeah that could be it. For now I deactivated the mod. Now my Incarnate got 100 turns though ~_~ I don't know what's going on.
Rachel L 2017 年 9 月 25 日 下午 5:45 
Ah. Its you who gave me these 2 op belts :p. Thanks.
DefofChaos  [作者] 2017 年 9 月 25 日 下午 5:18 
@Pyrrhian, it maybe because those items were already created by the default template. So how items get generated is there is a template for the actual item and a stats chart that holds its values. When an area loads it looks at the level and pulls the template and combines it w/ the stats and creates the item w/ a unique item number. I deleted the stats and templates of ARM_Belt_Test so the next area shouldn't have it. Atleast thats what I am thinking.
Vex 2017 年 9 月 25 日 下午 3:55 
It's actually still in there.ARM_Belt_Test, it's called. Every belt sold, found, or otherwise gives +10 to every school.
Vex 2017 年 9 月 25 日 下午 2:39 
Holy ♥♥♥♥ that was quick. I think I love you.
DefofChaos  [作者] 2017 年 9 月 25 日 下午 2:31 
@Pyrrhian fixed
Vex 2017 年 9 月 25 日 下午 2:27 
Apparently you still have "test belts" in the loot table. Every belt I've gotten so far had +10 to all skills. Deactivating your mod fixed the issue.
Rachel L 2017 年 9 月 24 日 下午 8:44 
Thanks!
DefofChaos  [作者] 2017 年 9 月 24 日 下午 8:05 
Check out the Nexus. I have under additional files a Increased Summons mod. All it does is increase the max number of summons to 3. You can use that one with this one to get 3 improved incarnates.

https://www.nexusmods.com/divinityoriginalsin2/mods/51/?
Rachel L 2017 年 9 月 24 日 下午 7:44 
Hey, any chance of you increasing the amount of summons or releasing a version with also the changes from summonner rework?
Ragnar Lodbrok 2017 年 9 月 24 日 下午 1:26 
i love summons in game i always do :D thanks for the neat improvements!
DefofChaos  [作者] 2017 年 9 月 24 日 下午 1:24 
@Ragnar Lodbrok, phew I am glad it is working properly than. I hope you enjoy the mod!
Ragnar Lodbrok 2017 年 9 月 24 日 下午 1:23 
i was wrong starting ap must mean... start and not per turn my bad :P
Captain Wild 2017 年 9 月 24 日 上午 4:15 
Hey, just wanted to say great idea for a mod, incarnate seems a little lacking in the later areas. Any chance you'd consider releasing a "lite" version with only the AP change and a lesser (or none at all) stat buff?