Divinity: Original Sin 2

Divinity: Original Sin 2

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More Powerful Incarnate
   
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Type: Add-on
Game Mode: Story
文件大小
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更新日期
14.037 KB
2017 年 9 月 23 日 下午 9:39
2017 年 9 月 25 日 下午 2:31
2 项改动说明 ( 查看 )

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More Powerful Incarnate

描述
What it does:
-Allows you to summon a more powerful Incarnate
-50% more Physical and Magical Armor
-50% more Health
-Increases Max AP and Starting AP of the Incarnate by 2
-Ranged Infusion additional skill Glitter Dust
-Poison/Acid Incarnates gain skill Contamination
-Water/Ice Incarnates gain skill Ice Fan
-Electric Incarnates gain skill Dazing Bolt
-Fire Incarnates gain skill Fire Whip
-Oil Incarnates gain skill Impalement
-Blood Incarnates gain skill Decaying Touch

How it does it:
-It overrides the Summon Incarnate skill to summon unique template Incarnates to gain buffs to their stats.
-It overrides the INF_(Status) Status Data to allow for additional skills
-Because this overrides a global status data, any summon that gains any of the INF_(Stats) will also gain these abilites.

Compatibility Issues:
-Will not work with any mods that alter the stats table for Summon Skill as well as any that alter INF_(Status) lines as well
-Not compatible with Summoner Rework

WARNING
-I wanted to state a warning on using this specific mod. While I have tested all the skills and they are working properly I don't know of the following possible issues.
-Enemy summons can gain these skills and might not be able to figure out what to do with them. 3 possible outcomes.
-They use the skills properly and the mod works as intended.
-They don't know what to do with the skill so they ignore them. I am okay with this, I am not going to go alter AI scripts.
-They don't know what to do with the skill and which skills they should use now making them not do anything at all.
-Worst case situation.
-What you can do to help! If you got a save where an enemy infuses their summons with one of the mentioned ones above, please tell me how it
goes. I would like to know the outcome of this situation.
-The incarnate also doesn't have the proper animations for all these additional skills. While it will still animate an cast it, somethings maybe missing. For example in Fire Whip, he doesn't have its chain.
-I cannot fix this at this time, I don't know how to attach a bone vector on the actual model as I can't figure out where to alter models with the engine.
19 条留言
Game kNight Plays 2018 年 1 月 30 日 下午 10:44 
Hey @F.DefOfChaos - I was wondering if you could help me in locating the INF_(Status) so I can modify the incarnate abilities like you have (or create new ones) - I simply don't know where to locate them in the tool.

Tried adding you to friends as that would have been easier to ask there.
Rocket Boostr 2017 年 10 月 29 日 上午 11:45 
Incarnate does not always get Plus 2 Ap
Peaches 2017 年 10 月 26 日 上午 7:30 
These buffs also impact the high tier infusions, correct? Ice, Cursed Electric, Necrofire, Acid, etc.

Also, would it impact any of the infusions added by other mods? I understand these infusions would not get the extra skill, but would they still get the extra AP, armor, and vitality?
Captain Wild 2017 年 10 月 5 日 下午 10:22 
bump
Zombie Louis 2017 年 10 月 2 日 下午 7:00 
@F.Defofchaos: I am currently using the skeleton incarnate mod to go with my necro themed summoner, and this mod looks awesome, but I am assuming that they are not compatible with each other (haven't tested this myself yet). In case they are, would it be too much trouble to make a version of this mod that alters the incarnate to appear as a skeleton? I believe the other mod replaces the champion version of the incarnate with the bone troll too.
Vex 2017 年 9 月 26 日 上午 2:57 
Ah yeah that could be it. For now I deactivated the mod. Now my Incarnate got 100 turns though ~_~ I don't know what's going on.
Rachel L 2017 年 9 月 25 日 下午 5:45 
Ah. Its you who gave me these 2 op belts :p. Thanks.
DefofChaos  [作者] 2017 年 9 月 25 日 下午 5:18 
@Pyrrhian, it maybe because those items were already created by the default template. So how items get generated is there is a template for the actual item and a stats chart that holds its values. When an area loads it looks at the level and pulls the template and combines it w/ the stats and creates the item w/ a unique item number. I deleted the stats and templates of ARM_Belt_Test so the next area shouldn't have it. Atleast thats what I am thinking.
Vex 2017 年 9 月 25 日 下午 3:55 
It's actually still in there.ARM_Belt_Test, it's called. Every belt sold, found, or otherwise gives +10 to every school.
Vex 2017 年 9 月 25 日 下午 2:39 
Holy ♥♥♥♥ that was quick. I think I love you.