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报告翻译问题






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forgot L in cooldown :P
-Summoners can do either phys or magic damage.
-Both summon and support spells (buffs, heals, teleport, ect) don't scale off of any attribute, meaning that you are able to put points into constitution/wits.
I have had many hard fights already where my summoner has been the last one alive and been able to finish off 2 or 3 enemies. I think my build might be broken with this mod when it comes to late game, but I will still test it.
I'm currently using the max AP to 8, starting AP 6 mod.
With your mod, are summon turn durations left alone so they stay out for the same # of turns?
I also have different versions of the mod avaiaible at:
https://www.nexusmods.com/divinityoriginalsin2/mods/51/?
Speaking to the balance question you brought up earlier, i.e. "If it is way overpowered I can scale back the stats on the incarnate, wolf, and bone widow." I do think there are some concerns. Up until he got bone widow everything felt fairly balanced, but now with bone widow things have gotten a bit . . . wacky. He is playing Ifan, and I think the wolf, if anything, is underpowered and could use a buff, it requires a source point, after all. But that bone widow is insane. Even without eating any corpses it hits fairly hard, and it's hp makes it nearly impossible to put down.
but when i load up the game only ones i see are from steam
https://www.nexusmods.com/divinityoriginalsin2/mods/51/?
If you are going to complain about the mod, just don't use it. I don't want the negativity on the forum board.
@Author, how balanced has this been in your experience? I do love summoning, and hate the restrictions on it, but I'm loathe to use a mod that's OP
Cuz, let be honest. Summoner is already one of the best schools.