Cities: Skylines

Cities: Skylines

PostProcessFX - Multi-platform
52 条留言
LordFragee 5 月 17 日 上午 5:20 
Nice mod - still working !!!
:steamthumbsup:
Cyber Townsman 2022 年 1 月 13 日 上午 1:26 
Best TAA support. Great mod!
Eldaress 2020 年 12 月 24 日 上午 8:10 
After the last game update, there was a blinking of shadows and all objects. This only happens when turn on this mod
em4n3m 2020 年 12 月 20 日 上午 5:01 
The SSAO doesn't work on Linux - Bloom instead does...
Zaytoun 2019 年 11 月 8 日 上午 11:04 
Sadly, this doesn't work anymore
Keallu 2019 年 7 月 6 日 上午 7:06 
If you are interested in better anti-aliasing then consider trying this mod:

Render It!

It has a much improved support for FXAA and TAA, for both Windows, Linux and Mac.
Cloud 2019 年 7 月 1 日 上午 10:28 
Doesnt work.
Arch_Angel 408sj 2019 年 4 月 16 日 下午 7:51 
is this working?
Sergih123 2019 年 1 月 22 日 下午 1:11 
this working with new update?
Troubles The Cat 2019 年 1 月 3 日 下午 4:03 
Doesn't work at all for me :(
Rei'No Otoko 2018 年 3 月 12 日 下午 9:18 
With which card maker does this work?
Violins77 2017 年 11 月 25 日 下午 1:34 
Also, if there is any way to get this to work with Dynamic Resolutions, I really believe we could get rid of the jaggies for good! TAA is an absolute must for a game like this with no proper AA support!
Violins77 2017 年 11 月 25 日 下午 1:11 
Just want top shine in and say TAA in this game could be awesome! I'm not an expert programmer, but can definitely have a look at the code. What would be the next step to remove artifacting and reduce blur?
YeOl'Choppa 2017 年 11 月 12 日 上午 7:20 
it might not be a good idea to sub to this, i already run C:S at 9 - 30 fps...
Pres 2017 年 11 月 8 日 下午 8:52 
Really want this to work with Dynamic Resolution...
Bob Raynor 2017 年 11 月 8 日 下午 8:01 
I have a buggy interfase, odd bloom settings, plus conflicts with Dynamic resolution... but, Hey! Thanks a lot for keeping this mod alive, love it, i wouldn't play this game without it.
bungy 2017 年 11 月 5 日 上午 8:23 
Could we get more kinds of antialiasing (SMAA, etc)?
alborzka 2017 年 11 月 4 日 下午 6:04 
SSAO and none of the features work with Dynamic Resolution. These mods are incompatible and a note stating such should be added to the description.
Blackdragonbird 2017 年 11 月 4 日 下午 5:35 
Guys, SSAO is working, but, you need to increase the radius and strength of the effect to make it appear. The default settings are too subtle to note.

@cor3ntin, can you make the effect more strong to allow us to use less problematic settings. Making the effect strong to allow it to be seem make it full of artefacts.
CushyCrux 2017 年 11 月 4 日 上午 4:26 
SSAO na.
Erke 2017 年 11 月 3 日 上午 4:30 
@Spike, I got the same situation, now im afraid to turn it off.
Spike 2017 年 11 月 2 日 下午 1:50 
In my case I used this mod before the updated Dynamic Resolution. It works with previously saved settings, but now I can't change any settings in the PostProcessFX
alborzka 2017 年 10 月 28 日 上午 5:37 
Can also confirm doesn't work with Dynamic Resolution :(
SonOfNitrous 2017 年 10 月 28 日 上午 4:04 
Yup, needs compatibility with DynamicResolution
Sonik 2017 年 10 月 27 日 下午 3:59 
Yes it is. SSAO not working.
MaestroII 2017 年 10 月 27 日 下午 12:36 
When i use this mod with Dynamic Resolution1.9 nothing seems to work.
Blackdragonbird 2017 年 10 月 25 日 上午 5:07 
@cor3ntin, thansk you very much for the update for 1.9.

Unfortunately the SSAO is not working, any advice in how to look what is happening? Tried the game in DX9 and 11 already. Using Win10x64PRO and a gtx970 with 388.00 driver.

Thank you.
uoydniheb 2017 年 10 月 24 日 下午 10:58 
F9 F9 F9 F9 F9 F9 F9 F9 F9 F9 F9 F9
B4mdk 2017 年 10 月 24 日 下午 5:59 
Add how to open the ui menu ingame in the text above. I had to read old comments to find it.
SimNationJan 2017 年 10 月 22 日 下午 3:40 
If I have this enabled my game does load but the map is black. The UI is there but the map is simply black
manu 2017 年 10 月 21 日 下午 2:57 
Excellent mod!
Tinfoilpain 2017 年 10 月 19 日 下午 10:27 
Awesome mod, I can't seem to get the UI to popup however, f9 doesn't seem to work.
Wico 2017 年 10 月 19 日 上午 10:00 
Works :) Only one thing: SSAO seems to have no effect - enabled, disabled, different values, all looks the same. But I will investigate tomorrow a bit more. Maybe its just my setup ...
cor3ntin  [作者] 2017 年 10 月 19 日 上午 8:55 
Updated
Wico 2017 年 10 月 19 日 上午 7:17 
Wow! Thats fast - thank you!

(The mod is not compatible with 1.9 as it seems. Game loads but the in-game graphic is "hanging" / not shown. The Player.log shows some NullReferenceException ...)
cor3ntin  [作者] 2017 年 10 月 19 日 上午 6:23 
Update for the 1.9 version coming out later today.
Pres 2017 年 10 月 6 日 上午 8:00 
My main problem is I can't even get the mod to work while using Dynamic Resolution. This mod is incredible otherwise, and I hope this can be fixed.
leftbehind 2017 年 10 月 5 日 下午 9:51 
does this work when using the -force-glcore launch preference? i have to use that for compatibility with network extensions 2 mod
AngryMob 2017 年 10 月 5 日 下午 8:23 
maybe spoke too soon. at least for me, bloom causes lighting (particularly shadows) to become far too dark. I can provide screenshots if necessary. bloom should have no effect on the scene other than the glow around objects, but it acts like putting a film on my entire screen.
AngryMob 2017 年 10 月 5 日 下午 6:41 
if you can manage to add anisotrophic filtering to this too, that will eliminate 3 of my current mods with 1. <3 great work
alborzka 2017 年 10 月 4 日 上午 9:28 
@ExoticParallel why not just use this mod's sun shafts?

@egi wait, sun shafts don't follow the sun's position?? That's... strange to say the least :/ I agree, there should be a "follow sun position" then IMO
ExoticParallel 2017 年 10 月 3 日 下午 3:37 
Is this incompatible with sun shafts mod? Looks fucking amxing brah
Pres 2017 年 10 月 3 日 上午 11:06 
It's just really unusable without good AA.
Pres 2017 年 10 月 3 日 上午 11:04 
Got it. But another thing, this mod seems to be incompatible with Dynamic Resolution and I can't seem to achieve a good look simply using this mod's AA.
Mr.Peachtree 2017 年 10 月 3 日 上午 10:32 
it's F9 Pres.
Pres 2017 年 10 月 3 日 上午 10:17 
Stupid question - how do I open the UI ingame? :P
egi 2017 年 10 月 2 日 上午 8:18 
@alborzka sun position is not a post processing effect. so it should not be part of this mod.
But IMO it would be awesome if the sunshafts effect would actually be based on the sunposition.
alborzka 2017 年 10 月 2 日 上午 7:22 
Omg sub shafts now, awesome!! Only thing left is an in-game "Load LUT" option like in Ultimate Eyecandy mod, as well as latitude/longitude (to control where the sun is) :D
egi 2017 年 10 月 1 日 下午 4:56 
SMAA? :D
leftbehind 2017 年 9 月 21 日 下午 6:17 
+1 for sunshafts, on mac :)