Cities: Skylines

Cities: Skylines

PostProcessFX - Multi-platform
52 kommentarer
LordFragee 17. maj kl. 5:20 
Nice mod - still working !!!
:steamthumbsup:
Cyber Townsman 13. jan. 2022 kl. 1:26 
Best TAA support. Great mod!
Eldaress 24. dec. 2020 kl. 8:10 
After the last game update, there was a blinking of shadows and all objects. This only happens when turn on this mod
em4n3m 20. dec. 2020 kl. 5:01 
The SSAO doesn't work on Linux - Bloom instead does...
Zaytoun 8. nov. 2019 kl. 11:04 
Sadly, this doesn't work anymore
Keallu 6. juli 2019 kl. 7:06 
If you are interested in better anti-aliasing then consider trying this mod:

Render It!

It has a much improved support for FXAA and TAA, for both Windows, Linux and Mac.
Cloud 1. juli 2019 kl. 10:28 
Doesnt work.
Arch_Angel 408sj 16. apr. 2019 kl. 19:51 
is this working?
Sergih123 22. jan. 2019 kl. 13:11 
this working with new update?
Troubles The Cat 3. jan. 2019 kl. 16:03 
Doesn't work at all for me :(
Rei'No Otoko 12. mar. 2018 kl. 21:18 
With which card maker does this work?
Violins77 25. nov. 2017 kl. 13:34 
Also, if there is any way to get this to work with Dynamic Resolutions, I really believe we could get rid of the jaggies for good! TAA is an absolute must for a game like this with no proper AA support!
Violins77 25. nov. 2017 kl. 13:11 
Just want top shine in and say TAA in this game could be awesome! I'm not an expert programmer, but can definitely have a look at the code. What would be the next step to remove artifacting and reduce blur?
YeOl'Choppa 12. nov. 2017 kl. 7:20 
it might not be a good idea to sub to this, i already run C:S at 9 - 30 fps...
Pres 8. nov. 2017 kl. 20:52 
Really want this to work with Dynamic Resolution...
Bob Raynor 8. nov. 2017 kl. 20:01 
I have a buggy interfase, odd bloom settings, plus conflicts with Dynamic resolution... but, Hey! Thanks a lot for keeping this mod alive, love it, i wouldn't play this game without it.
bungy 5. nov. 2017 kl. 8:23 
Could we get more kinds of antialiasing (SMAA, etc)?
alborzka 4. nov. 2017 kl. 18:04 
SSAO and none of the features work with Dynamic Resolution. These mods are incompatible and a note stating such should be added to the description.
Blackdragonbird 4. nov. 2017 kl. 17:35 
Guys, SSAO is working, but, you need to increase the radius and strength of the effect to make it appear. The default settings are too subtle to note.

@cor3ntin, can you make the effect more strong to allow us to use less problematic settings. Making the effect strong to allow it to be seem make it full of artefacts.
CushyCrux 4. nov. 2017 kl. 4:26 
SSAO na.
Erke 3. nov. 2017 kl. 4:30 
@Spike, I got the same situation, now im afraid to turn it off.
Spike 2. nov. 2017 kl. 13:50 
In my case I used this mod before the updated Dynamic Resolution. It works with previously saved settings, but now I can't change any settings in the PostProcessFX
alborzka 28. okt. 2017 kl. 5:37 
Can also confirm doesn't work with Dynamic Resolution :(
SonOfNitrous 28. okt. 2017 kl. 4:04 
Yup, needs compatibility with DynamicResolution
Sonik 27. okt. 2017 kl. 15:59 
Yes it is. SSAO not working.
MaestroII 27. okt. 2017 kl. 12:36 
When i use this mod with Dynamic Resolution1.9 nothing seems to work.
Blackdragonbird 25. okt. 2017 kl. 5:07 
@cor3ntin, thansk you very much for the update for 1.9.

Unfortunately the SSAO is not working, any advice in how to look what is happening? Tried the game in DX9 and 11 already. Using Win10x64PRO and a gtx970 with 388.00 driver.

Thank you.
uoydniheb 24. okt. 2017 kl. 22:58 
F9 F9 F9 F9 F9 F9 F9 F9 F9 F9 F9 F9
B4mdk 24. okt. 2017 kl. 17:59 
Add how to open the ui menu ingame in the text above. I had to read old comments to find it.
SimNationJan 22. okt. 2017 kl. 15:40 
If I have this enabled my game does load but the map is black. The UI is there but the map is simply black
manu 21. okt. 2017 kl. 14:57 
Excellent mod!
Tinfoilpain 19. okt. 2017 kl. 22:27 
Awesome mod, I can't seem to get the UI to popup however, f9 doesn't seem to work.
Wico 19. okt. 2017 kl. 10:00 
Works :) Only one thing: SSAO seems to have no effect - enabled, disabled, different values, all looks the same. But I will investigate tomorrow a bit more. Maybe its just my setup ...
cor3ntin  [ophavsmand] 19. okt. 2017 kl. 8:55 
Updated
Wico 19. okt. 2017 kl. 7:17 
Wow! Thats fast - thank you!

(The mod is not compatible with 1.9 as it seems. Game loads but the in-game graphic is "hanging" / not shown. The Player.log shows some NullReferenceException ...)
cor3ntin  [ophavsmand] 19. okt. 2017 kl. 6:23 
Update for the 1.9 version coming out later today.
Pres 6. okt. 2017 kl. 8:00 
My main problem is I can't even get the mod to work while using Dynamic Resolution. This mod is incredible otherwise, and I hope this can be fixed.
leftbehind 5. okt. 2017 kl. 21:51 
does this work when using the -force-glcore launch preference? i have to use that for compatibility with network extensions 2 mod
AngryMob 5. okt. 2017 kl. 20:23 
maybe spoke too soon. at least for me, bloom causes lighting (particularly shadows) to become far too dark. I can provide screenshots if necessary. bloom should have no effect on the scene other than the glow around objects, but it acts like putting a film on my entire screen.
AngryMob 5. okt. 2017 kl. 18:41 
if you can manage to add anisotrophic filtering to this too, that will eliminate 3 of my current mods with 1. <3 great work
alborzka 4. okt. 2017 kl. 9:28 
@ExoticParallel why not just use this mod's sun shafts?

@egi wait, sun shafts don't follow the sun's position?? That's... strange to say the least :/ I agree, there should be a "follow sun position" then IMO
ExoticParallel 3. okt. 2017 kl. 15:37 
Is this incompatible with sun shafts mod? Looks fucking amxing brah
Pres 3. okt. 2017 kl. 11:06 
It's just really unusable without good AA.
Pres 3. okt. 2017 kl. 11:04 
Got it. But another thing, this mod seems to be incompatible with Dynamic Resolution and I can't seem to achieve a good look simply using this mod's AA.
Mr.Peachtree 3. okt. 2017 kl. 10:32 
it's F9 Pres.
Pres 3. okt. 2017 kl. 10:17 
Stupid question - how do I open the UI ingame? :P
egi 2. okt. 2017 kl. 8:18 
@alborzka sun position is not a post processing effect. so it should not be part of this mod.
But IMO it would be awesome if the sunshafts effect would actually be based on the sunposition.
alborzka 2. okt. 2017 kl. 7:22 
Omg sub shafts now, awesome!! Only thing left is an in-game "Load LUT" option like in Ultimate Eyecandy mod, as well as latitude/longitude (to control where the sun is) :D
egi 1. okt. 2017 kl. 16:56 
SMAA? :D
leftbehind 21. sep. 2017 kl. 18:17 
+1 for sunshafts, on mac :)