安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
thanks dinosaur dev ayways i love my diplodocus
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3530684245
Enjoy your trainables and caravan-ing folks
@Touka although Draegon is a good friend and he'd give me permission to use his art, but it just doesn't make sense when you can simply sub to the Prehistoric mod instead.
@Draco Sicarius No, just maintaining the mod, not adding extra features. I simply do not have time.
Something like...
```
Config error in TyrannosaurusRex: eggUnfertilizedDef is null
```
I mean AI did most of the legwork, wasn't going to cut-paste the same variable and capitalize the first letter 34 times myself...
Not asking for an update to 1.6, but is this still working decently for 1.5? Any outstanding issues atm?
Could not resolve cross-reference to Verse.ThingDef named Corpse_TyrannosaurusRex (wanter=thingDefs)
in starting