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Thanks
Log is Here: https://gist.github.com/6e777776a336f15abb439fabf2afe472
I've been away from RW for a while; am I missing something obvious or a change (other than the arrival of 1.1, which I'm only not using yet because Jecrell's LOTR mods haven't updated yet) ?
1. there is no "until X" counter like butchery used to work
2. it takes a while because I don't remember how to do things in C# and I need to add a whole new wool category and then a counter utility.
At this point, either is plausible. XD
On the plus side, the patches for the tailoring station and looms are in testing.
(Edit: I was panicking because I have a cold snap and no wool, and no Tailoring Bench (very early game - thanks a lot, Cassandra!) Did find I can do the carding at a Crafting Spot so my people aren't going to die just yet *relief* )
Sorry for the late reply, I just came home from TwitchCon. ^^
Now I've had the opportunity to use your mod for a bit it's definitely being added to my essentials list. If your in a colder climate and have no animal handlers it's a lifesaver!
I would provide a log but there are no error messages to speak of, and when I try to spawn wool piles in development mode they do not exist as an item. Its almost as if the mod doesn't exist but it is there plain as day in my mod list. Have tried top, bottom and middle of load order and no difference. Colour me confused :S