Killing Floor 2

Killing Floor 2

Jaywalkers Tunnel
53 条留言
Lucky03 2 月 25 日 下午 3:04 
Excellent map, the best !
MrRogersBestNeighbor 2024 年 10 月 13 日 下午 1:50 
If you put a 4 star or lower rating on this map, you're just mad cuz bad
Smoku Znad Potoku 2020 年 9 月 26 日 上午 7:47 
The worst map I've ever seen
Sean Sindahl  [作者] 2020 年 9 月 26 日 上午 7:46 
Cool story bro
The Duke 2019 年 10 月 19 日 下午 6:15 
hilarious stuff downloading it to try it out
Sean Sindahl  [作者] 2019 年 6 月 29 日 上午 4:26 
Absolutely mate, I had more than a few lol's watching it :freidk:
HORRIBLE HORS£🎃 2019 年 6 月 28 日 下午 1:56 
Thanks for featuring my video! :MrFoster::cozyspaceengineersc:
MrRogersBestNeighbor 2019 年 3 月 10 日 下午 4:00 
Also, I'd really love to see a map like this, but in a city. With traffic lights that show you when cars are about to come. With train tracks and trains that go by at another part of the map. As long as it didn't have wide open spaces that allow players to hold up indefinitely to completely avoid the cars (like Gasstation or whatever that map is called). So it forces players to have to cross at some point when getting overwhelmed.
MrRogersBestNeighbor 2019 年 3 月 10 日 下午 4:00 
This map is ridiculously fun when you take some time to adapt to it!
I'd love to see more maps like this (with obstacles that kill players, rather than obstacles that look like they'd kill players, but only tickle them, like in a few of the TW Official maps).

One thing that I think would improve the map substantially is if the red lights turned from red to green when a car comes out. Or if the red light turned off when a car gets halfway down the road.
The red lights stay on for too long, so it gets really confusing trying to figure out if a car had already passed or if a car is coming, so you're not sure exactly whether or not it's safe to cross that road.
HAPPYCAT 2019 年 3 月 2 日 上午 10:30 
Thanks Sean, added to Happycat's Litterbox, 52.228.24.111:7777
Sean Sindahl  [作者] 2019 年 3 月 2 日 上午 10:19 
Version 1.3 is live!

* Added Stand Your Ground zones
* Combined several additional floor meshes for better performance and visuals
* Removed top level maintenance spawn to prevent ZEDs getting stuck
* Added a failsafe function to prevent live ZEDs going out of bounds from being knocked out of the map

Next update will add the option for players to enable cars during Boss waves as well as support for VS Survival mode.
4 Inch Raccbot🦝 2018 年 12 月 24 日 下午 10:33 
Broken, needs fixing. Getting hit by cars doesn't kill anymore. Lame :c
DjDeathrow 2018 年 7 月 25 日 下午 2:22 
Great map, I had laughed many times seeing a FP running toward me before getting drived by.... a lawnmower.... So bad that the tunnel close in boss fight ! Any chance getting one without barrier at boss fight wave ? Clearly a good map !
Marsdudes 2018 年 5 月 2 日 上午 4:23 
Both the funniest and hardly unfair map of KF2
A map that can make you both cry tears of laughter and anger.
Hats off to you
HAPPYCAT 2018 年 3 月 24 日 下午 2:35 
(continued for previous post)
During boss waves in endless (every 5 waves), cars do still spawn during the boss fight, but to be honest this is a good thing. I see teams working together to make sure that the cars don't get the killing blow on the boss so that the team gets money from the kill. Definitely don't change this.

This map is one of the most popular on my server, and just a few fixes would make it an instant classic. Thanks again for the time and effort you put into it!
HAPPYCAT 2018 年 3 月 24 日 下午 2:35 
(continued for previous post)
- Cars hit dropped weapons. Now I know this sounds like a great idea, the problem is that 90% of the time it means you can't pick up your weapon because it's bugged. You can see it, but walking over it does nothing. I think it has to do with a client/server synchronization of the weapons location, probably having to do with the physics from the weapon getting hit. Would it be possible to raise the hitbox of the cars a few inches off the ground so that dropped weapons aren't moved when cars drive over them? This seriously messes with the balance of the map because dying guarantees that you won't be able to retrieve your weapon, which means players are constantly poor and using starter weapons.
(continued next post)
HAPPYCAT 2018 年 3 月 24 日 下午 2:34 
Been playing this every evening on endless mode on my server lately (96 slot server). List of bugs:
- I mentioned this already, if zeds get hit by a car hard enough it pushes them through the ceiling. Have to wait for the game to hopefully respawn them.
- The exit area for the cars, it looks like an archway and has some boiler/machinery looking thing above it (second last screenshot in the description above). Zeds get stuck inside there all the time after getting hit by a car. Sometimes we're lucky and can use grenades, sometimes we have to wait a few minutes for the game to teleport them. This probably happens every 3-4 waves on the server, it gets old quick.
(continued next post)

Sean Sindahl  [作者] 2018 年 3 月 20 日 下午 2:21 
Yo thanks for reporting that, should be an easy fix ;)
HAPPYCAT 2018 年 3 月 17 日 下午 12:20 
There's issues with zeds getting hit by cars hard enough they end up getting stuck above the ceiling and there's no way for players to kill them.
ℍ𝕚𝕔𝕜𝔻𝕖𝕒𝕕_ 2018 年 1 月 8 日 下午 3:47 
Playing tag with zeds in traffic is hilarious, well done!
phittte 2017 年 12 月 30 日 下午 12:10 
Played this map on a server today and it is so much fun, had to look it up on the Workshop to give it a thumbs up! Great work!
Arclight 2017 年 12 月 18 日 上午 12:13 
Patriarch: you might wanna run no- *man slaughter by car*

[Victory]


11/10 best dramatic boss fight ever
Windows11 2017 年 11 月 13 日 下午 9:49 
GOTY Map, Gag of the year! (feat. Trump)
Termienator 2017 年 10 月 28 日 下午 9:20 
Very fun map, it sucks there's no more vehicles during boss waves
main 2017 年 10 月 16 日 上午 8:21 
Very good idea for a map Sean and fun to play too.

One issue, am I missing vehicle engine sounds or was it intended to play without them?

Also would you be keen to do town based map with few roads to expand on this idea, so the map would be bigger and and players could use those roads for help but not always.

Storm_at_Sea 2017 年 10 月 1 日 上午 6:44 
:tu1: Fun map. Glad there's no cars on the boss level, while it can add challenge, it would probably also add some cheap deaths (with my luck lol). Good job. I like the underground/tunnel atmosphere as well.
El Encabronado Bailarín 2017 年 9 月 29 日 下午 11:00 
How much damage does the bicycle does?
Bimbes McFly 2017 年 9 月 29 日 下午 8:15 
Kind of sad that the boss wave has no cars; without the traffic, it's another open arena where the boss can rain bullets with little to no cover for the players that plague many custom maps.
Is there any possible way to still keep traffic, but not as heavy, for the boss waves? Enough to still look out for it, but not so much where you could cheese the boss fight. If that's possible, maybe you could also solve the dosh issue by slowly increasing the car frequency per wave completion, ex: first wave will be not that different from the boss wave, but the 9th wave is as hectic as it is right now. Could give us enough breathing space to earn dosh and still have the fun car gimmick after the halfway point or so.
Midnight Blaze 2017 年 9 月 25 日 下午 9:53 
how to beat every weekly event in a nutshell




























play this map
TvT%QvQ 2017 年 9 月 20 日 上午 7:03 
this map is so cool.thank you
=Freddy= 2017 年 9 月 20 日 上午 5:14 
Hi, Seanchaoz.

respect! As a maper (in other games) I find your maps (hand made and not ported;)) are among the best I've seen so far.

And your tutorials are helping me a lot to get started with KF2 mapping, keep it up!

Of course I add it to my custom map server. :)
Aegorax 2017 年 9 月 19 日 上午 9:07 
Tried it on HoE with about 30 people, ridiculous chaos and fun
RedSpectre 2017 年 9 月 18 日 下午 6:55 
when the tiny car is more of a threat to your life than the hulking mutant with mechanical grinders for arms
Surface 2017 年 9 月 17 日 上午 7:24 
The rumors were true!....The disgusting, monstrous fleshpounds were modeled after Trump!!
Seiryurin 2017 年 9 月 16 日 下午 7:14 
Welcome to the map that kills zeds for you.....
evilrich66 2017 年 9 月 16 日 下午 12:43 
me an a couple mats just played this map, im in tears, me one friend just pissed himself laughin, we havent had fun like this in quite a while, the zany antics on this map are quite refreshing, keep up the amazeing work!
evilrich66 2017 年 9 月 16 日 下午 12:11 
This looks Absolutly Legit, ill give it a play and let you know what i think, BROHTER!
Windows11 2017 年 9 月 16 日 上午 11:44 
LOL:PoliceTLH:
manolito 2017 年 9 月 16 日 上午 11:27 
it looks great, I add it to the server.
RockMax 2017 年 9 月 16 日 上午 7:10 
Make a great map, no one bats an eye, add a Trump to it, everyone loses their minds
Mikee 2017 年 9 月 16 日 上午 5:44 
a tunnel.. with trump.. this is your creativity? what a shame
price 2017 年 9 月 16 日 上午 5:02 
It looks gayly, not ghostly.
I'M IN SUPERCREDITS DEBT 2017 年 9 月 16 日 上午 1:58 
lmfao
Pokerman 2017 年 9 月 15 日 下午 7:46 
I hope these cars have humans driving, for now it look ghosty.
  2017 年 9 月 15 日 下午 4:43 
Putting this out here b4 any1 else does, ever considering doing this with trains instead? A loud siren screams when a train approaches and every1 gets off the track or they die?
grimm 2017 年 9 月 14 日 下午 10:33 
Already managed to beat it on HoE. Great map, surprisingly enough isn't as infuriating as I thought it would be.
Proof incase no one believes me:) http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1135393194
Sean Sindahl  [作者] 2017 年 9 月 14 日 下午 9:21 
Version 1.2 changelog

Vehicle damage values have been heavily tweaked. Smaller cars deal significantly less damage, while the large vehicles (Busses, trucks, ambulances) are unchanged and still highly deadly.

Lesser specimen (Cysts, Clot, Slasher, Gorefast etc.) are more likely to survive being hit by smaller vehicles, but will still be knocked down and critically wounded. Crawlers and Stalkers will most likely be killed.

Medium specimen (Bloat, Husk, Siren) will take moderate to heavy damage and be knocked down.

Large specimen (Scrake, Fleshpound) will only take light damage and be knocked down.

Players using high health perks may (with some luck) also survive being hit by smaller vehicles.

For more details check out the change log. Any and all feedback is welcome
Frostbite* 2017 年 9 月 14 日 下午 5:43 
reduce the damage from your hit volume for the ai,makes it to easy to cheese for players but still fun map good work:) 5/5
ICHOR 2017 年 9 月 14 日 下午 4:41 
Can't wait to try this!
dragon808tr 2017 年 9 月 14 日 下午 4:33 
Seems like a nice Mix of Frogger and KF2. Slightly dissapointed the cars stop at the Boss wave though, it would be so much better if they kept coming.