Killing Floor 2

Killing Floor 2

Jaywalkers Tunnel
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更新于:2019 年 3 月 2 日 上午 10:14

Version 1.3 Changelog


* Added Stand Your Ground zones
* Combined several additional floor meshes for better performance and visuals
* Removed top level maintenance spawn to prevent ZEDs getting stuck
* Added a failsafe function to prevent live ZEDs going out of bounds from being knocked out of the map

更新于:2017 年 9 月 14 日 下午 9:00

Version 1.2 changelog


Version 1.2 changelog

Vehicle damage values have been heavily tweaked. Smaller cars deal significantly less damage, while the large vehicles (Busses, trucks, ambulances) are unchanged and still highly deadly.

Lesser specimen (Cysts, Clot, Slasher, Gorefast etc.) are more likely to survive being hit by smaller vehicles, but will still be knocked down and critically wounded. Crawlers and Stalkers will most likely be killed.

Medium specimen (Bloat, Husk, Siren) will take moderate to heavy damage and be knocked down.

Large specimen (Scrake, Fleshpound) will only take light damage and be knocked down.

Players using high health perks may (with some luck) also survive being hit by smaller vehicles.



Technical details:

CARNIE RIDE now deals 49 unmitigated damage (down from 100)
TUGBOAT now deals 49 unmitigated damage (down from 200)
HATCHBACK now deals 99 unmitigated damage (down from 800)
SEDAN now deals 99 unmitigated damage (down from 800)
PICKUP TRUCK now deals 99 unmitigated damage (down from 900)
MUSCLECAR now deals 125 unmitigated damage (down from 1050)
GIGN TRUCK now deals 175 unmitigated damage (down from 1200)
CATERPILLAR now deals 400 unmitigated damage (down from 800)
BUS now deals 12000 unmitigated damage (up from 9000)

更新于:2017 年 9 月 14 日 下午 8:15

Version 1.1 changelog

  • Wrapped the center pillars in missing blocking volumes (thanks OldSchool)

  • Reduced reduntantly high shadow map resolutions on center pillars (roughly 400kb smaller file size)

更新于:2017 年 9 月 14 日 下午 2:00

Version 1.0 release