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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2030239912
Hope this helps anyone!
Verse.Log:Error(String, Boolean)
Verse.ThingMaker:MakeThing_Patch2(ThingDef, ThingDef)
RimWorld.<PlayerStartingThings>c__Iterator1:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:AddRange(IEnumerable`1)
RimWorld.ScenPart_PlayerPawnsArriveMethod:GenerateIntoMap(Map)
RimWorld.Scenario:GenerateIntoMap(Map)
RimWorld.GenStep_ScenParts:Generate(Map, GenStepParams)
Verse.MapGenerator:GenerateContentsIntoMap(IEnumerable`1, Map, Int32)
Verse.MapGenerator:GenerateMap_Patch0(IntVec3, MapParent, MapGeneratorDef, IEnumerable`1, Action`1)
Verse.Game:InitNewGame_Patch2(Object)
Verse.Root_Play:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Late game I often have little cloth, as its used to make a lot of stuff. So being able to use something else, would be nice.
Awesome mod anyways thx!
I know it's petty but i dont want to waste uranium and plasteel making armors if they are barely any different to steel.
@legislatrice Description.
As the description states: I will. However, I'll only add based on suggestions.
will you make patches that add sharp/blunt modifiers to other mod materials?