边缘世界 RimWorld

边缘世界 RimWorld

[XND] Stuffed Flaks
39 条留言
XeoNovaDan  [作者] 2020 年 3 月 23 日 下午 12:23 
@bearhiderug - Because all flak items will have null stuff
XeoNovaDan  [作者] 2020 年 3 月 21 日 下午 1:07 
Thanks!
Mlie 2020 年 3 月 21 日 下午 12:53 
I made an update of this for RimWorld 1.1
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2030239912
Hope this helps anyone!
Fungus Kreeman .$ 2020 年 3 月 14 日 上午 8:15 
Why won't this mod be updated?
BlueTressym 2020 年 2 月 22 日 下午 1:04 
Thank you for letting us know.
XeoNovaDan  [作者] 2020 年 2 月 22 日 上午 9:24 
Note for 1.1: This mod will not be updated
ashhhh2 2019 年 5 月 7 日 上午 5:42 
the mod seems to work fine if added before you research flak armor
BlueTressym 2019 年 3 月 27 日 下午 4:50 
I've received the error below for both the pants and the jacket. I'll post a log asap. The errors appear upon starting, as in as soon as the pods open upon landing.
BlueTressym 2019 年 3 月 27 日 下午 4:49 
MakeThing error: Apparel_FlakPants is madeFromStuff but stuff=null. Assigning default.
Verse.Log:Error(String, Boolean)
Verse.ThingMaker:MakeThing_Patch2(ThingDef, ThingDef)
RimWorld.<PlayerStartingThings>c__Iterator1:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:AddRange(IEnumerable`1)
RimWorld.ScenPart_PlayerPawnsArriveMethod:GenerateIntoMap(Map)
RimWorld.Scenario:GenerateIntoMap(Map)
RimWorld.GenStep_ScenParts:Generate(Map, GenStepParams)
Verse.MapGenerator:GenerateContentsIntoMap(IEnumerable`1, Map, Int32)
Verse.MapGenerator:GenerateMap_Patch0(IntVec3, MapParent, MapGeneratorDef, IEnumerable`1, Action`1)
Verse.Game:InitNewGame_Patch2(Object)
Verse.Root_Play:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Torres 2019 年 1 月 1 日 下午 5:31 
any way you could do the same with the marine power armor?
CrazyOdd 2018 年 12 月 12 日 上午 11:28 
Possible to make this also work with different cloth/leather?
Late game I often have little cloth, as its used to make a lot of stuff. So being able to use something else, would be nice.
Daxo 2018 年 11 月 30 日 上午 8:59 
No problems - easy enough to revert.
XeoNovaDan  [作者] 2018 年 11 月 29 日 下午 2:55 
@Daxo - Ah, that must be because their stuff would be null, meaning that there's nothing for the game to actually derive from. Sorry that you had to come across that; I'll update desc!
Daxo 2018 年 11 月 29 日 下午 2:29 
Not sure if this is a bug or a mod conflict. Anywho... just installed this on an existing save and all my existing flak armour items lost their protection.
d3f4uLt 2018 年 11 月 23 日 上午 6:02 
Great mod! Can you include Marine Armor?
FlamingBlade 2018 年 11 月 18 日 上午 12:19 
now i can finally make beta poly flak armor
error-man 2018 年 10 月 29 日 下午 2:07 
Any chance you could make it so that we can use materials other than cloth? ai synthtread, devilstrand or furs? Would be nice to put all those furs to use thats just stacking up, also a change of colour wouldn't hurt either. Kinda sick of all grey flak clothing.

Awesome mod anyways thx!
Katieclysm 2018 年 10 月 17 日 下午 12:54 
That's fair. I mostly used it as an excuse not to use them because they're ugly as sin. <.<
XeoNovaDan  [作者] 2018 年 10 月 17 日 下午 12:53 
@Jarin - It did, yeah. Mainly because in vanilla, the flak jacket is worse than any half-decent material duster which is somewhat counter-intuitive.
Katieclysm 2018 年 10 月 17 日 下午 12:50 
Am I misunderstanding the table, or did the flack jacket just get a massive effectiveness boost across the board?
Torres 2018 年 9 月 29 日 下午 6:22 
PLEASE make a marine armor one
StoicLemming 2018 年 9 月 27 日 上午 4:11 
@XeoNovaDan You are a legend sir :D
XeoNovaDan  [作者] 2018 年 9 月 27 日 上午 3:03 
@FluffyPineapple - Done
StoicLemming 2018 年 9 月 27 日 上午 2:14 
@XeoNovaDan Any chance for a protection stat guide for the metals that can be used? Like how uranium and steel differ in Sharp/Blunt/Heat.
Enlonwhite 2018 年 8 月 29 日 上午 10:12 
Looks like a Flak vest and pant where added to Base Vanilla B19, guess its just the jacket then, didnt check that one?
Jaxx - pshoooo 2018 年 3 月 9 日 下午 7:58 
Could you make this compatible with Vegetable Garden's Loom Table? It normally lets you break down armor vests into a little bit of steel and cloth, so it could do that still, just breaking down into the component pieces and cloth.
XeoNovaDan  [作者] 2018 年 1 月 23 日 下午 4:10 
@Zilenan91 Yes. 100% protection simply means 50% damage reduction and 50% chance to deflect; every 4% above that adds 1% to both reduction and deflection. This caps at 90% for both, so 260% is the effective cap for armour rating.
Zilenan 2018 年 1 月 23 日 下午 2:50 
If a piece of armor has above 100% protection does the pawn still take damage?
Depleted 2018 年 1 月 12 日 上午 12:32 
is there any way you could make it so when selecting what to craft or which to wear, you can see the relavant protection statwise?

I know it's petty but i dont want to waste uranium and plasteel making armors if they are barely any different to steel.
Flesh Forge 2017 年 11 月 28 日 下午 6:56 
This is cool, thanks for this :)
legislatrice 2017 年 9 月 24 日 上午 6:49 
Found it, thanks.
Guts 2017 年 9 月 23 日 下午 5:36 
would be nice if in the next update it would be possible to make alloys of metals so you could mix your results
XeoNovaDan  [作者] 2017 年 9 月 21 日 上午 12:23 
@Prime Nexus I'm done with modding for A17; I will do for A18 though.

@legislatrice Description.
legislatrice 2017 年 9 月 20 日 下午 4:50 
Is it compatible with Dryxsteel?
Prime Nexus™ 2017 年 9 月 19 日 下午 1:16 
Can you meke compatible with gliter tech metal?
XeoNovaDan  [作者] 2017 年 9 月 15 日 下午 12:18 
@Ebola chan I believe that's how gold is right now; 115% blunt to 70% sharp
Guts 2017 年 9 月 15 日 上午 11:09 
gold should be heavier and more blunt armor than sharp because you can cut pure gold with a knife, and can probly be easily pearced with a spear and sniper bullet
XeoNovaDan  [作者] 2017 年 9 月 12 日 下午 1:26 
@123nicky Thanks!

As the description states: I will. However, I'll only add based on suggestions.
123nick 2017 年 9 月 12 日 下午 1:22 
OMG this mod is AMAZING ive always wanted stuffed armors! :D :D :D :D :D

will you make patches that add sharp/blunt modifiers to other mod materials?