RimWorld

RimWorld

[XND] Stuffed Flaks
39 kommentarer
XeoNovaDan  [ophavsmand] 23. mar. 2020 kl. 12:23 
@bearhiderug - Because all flak items will have null stuff
XeoNovaDan  [ophavsmand] 21. mar. 2020 kl. 13:07 
Thanks!
Mlie 21. mar. 2020 kl. 12:53 
I made an update of this for RimWorld 1.1
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2030239912
Hope this helps anyone!
Fungus Kreeman .$ 14. mar. 2020 kl. 8:15 
Why won't this mod be updated?
BlueTressym 22. feb. 2020 kl. 13:04 
Thank you for letting us know.
XeoNovaDan  [ophavsmand] 22. feb. 2020 kl. 9:24 
Note for 1.1: This mod will not be updated
ashhhh2 7. maj 2019 kl. 5:42 
the mod seems to work fine if added before you research flak armor
BlueTressym 27. mar. 2019 kl. 16:50 
I've received the error below for both the pants and the jacket. I'll post a log asap. The errors appear upon starting, as in as soon as the pods open upon landing.
BlueTressym 27. mar. 2019 kl. 16:49 
MakeThing error: Apparel_FlakPants is madeFromStuff but stuff=null. Assigning default.
Verse.Log:Error(String, Boolean)
Verse.ThingMaker:MakeThing_Patch2(ThingDef, ThingDef)
RimWorld.<PlayerStartingThings>c__Iterator1:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:AddRange(IEnumerable`1)
RimWorld.ScenPart_PlayerPawnsArriveMethod:GenerateIntoMap(Map)
RimWorld.Scenario:GenerateIntoMap(Map)
RimWorld.GenStep_ScenParts:Generate(Map, GenStepParams)
Verse.MapGenerator:GenerateContentsIntoMap(IEnumerable`1, Map, Int32)
Verse.MapGenerator:GenerateMap_Patch0(IntVec3, MapParent, MapGeneratorDef, IEnumerable`1, Action`1)
Verse.Game:InitNewGame_Patch2(Object)
Verse.Root_Play:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Torres 1. jan. 2019 kl. 17:31 
any way you could do the same with the marine power armor?
CrazyOdd 12. dec. 2018 kl. 11:28 
Possible to make this also work with different cloth/leather?
Late game I often have little cloth, as its used to make a lot of stuff. So being able to use something else, would be nice.
Daxo 30. nov. 2018 kl. 8:59 
No problems - easy enough to revert.
XeoNovaDan  [ophavsmand] 29. nov. 2018 kl. 14:55 
@Daxo - Ah, that must be because their stuff would be null, meaning that there's nothing for the game to actually derive from. Sorry that you had to come across that; I'll update desc!
Daxo 29. nov. 2018 kl. 14:29 
Not sure if this is a bug or a mod conflict. Anywho... just installed this on an existing save and all my existing flak armour items lost their protection.
d3f4uLt 23. nov. 2018 kl. 6:02 
Great mod! Can you include Marine Armor?
FlamingBlade 18. nov. 2018 kl. 0:19 
now i can finally make beta poly flak armor
error-man 29. okt. 2018 kl. 14:07 
Any chance you could make it so that we can use materials other than cloth? ai synthtread, devilstrand or furs? Would be nice to put all those furs to use thats just stacking up, also a change of colour wouldn't hurt either. Kinda sick of all grey flak clothing.

Awesome mod anyways thx!
Katieclysm 17. okt. 2018 kl. 12:54 
That's fair. I mostly used it as an excuse not to use them because they're ugly as sin. <.<
XeoNovaDan  [ophavsmand] 17. okt. 2018 kl. 12:53 
@Jarin - It did, yeah. Mainly because in vanilla, the flak jacket is worse than any half-decent material duster which is somewhat counter-intuitive.
Katieclysm 17. okt. 2018 kl. 12:50 
Am I misunderstanding the table, or did the flack jacket just get a massive effectiveness boost across the board?
Torres 29. sep. 2018 kl. 18:22 
PLEASE make a marine armor one
StoicLemming 27. sep. 2018 kl. 4:11 
@XeoNovaDan You are a legend sir :D
XeoNovaDan  [ophavsmand] 27. sep. 2018 kl. 3:03 
@FluffyPineapple - Done
StoicLemming 27. sep. 2018 kl. 2:14 
@XeoNovaDan Any chance for a protection stat guide for the metals that can be used? Like how uranium and steel differ in Sharp/Blunt/Heat.
Enlonwhite 29. aug. 2018 kl. 10:12 
Looks like a Flak vest and pant where added to Base Vanilla B19, guess its just the jacket then, didnt check that one?
Jaxx - pshoooo 9. mar. 2018 kl. 19:58 
Could you make this compatible with Vegetable Garden's Loom Table? It normally lets you break down armor vests into a little bit of steel and cloth, so it could do that still, just breaking down into the component pieces and cloth.
XeoNovaDan  [ophavsmand] 23. jan. 2018 kl. 16:10 
@Zilenan91 Yes. 100% protection simply means 50% damage reduction and 50% chance to deflect; every 4% above that adds 1% to both reduction and deflection. This caps at 90% for both, so 260% is the effective cap for armour rating.
Zilenan 23. jan. 2018 kl. 14:50 
If a piece of armor has above 100% protection does the pawn still take damage?
Depleted 12. jan. 2018 kl. 0:32 
is there any way you could make it so when selecting what to craft or which to wear, you can see the relavant protection statwise?

I know it's petty but i dont want to waste uranium and plasteel making armors if they are barely any different to steel.
Flesh Forge 28. nov. 2017 kl. 18:56 
This is cool, thanks for this :)
legislatrice 24. sep. 2017 kl. 6:49 
Found it, thanks.
Guts 23. sep. 2017 kl. 17:36 
would be nice if in the next update it would be possible to make alloys of metals so you could mix your results
XeoNovaDan  [ophavsmand] 21. sep. 2017 kl. 0:23 
@Prime Nexus I'm done with modding for A17; I will do for A18 though.

@legislatrice Description.
legislatrice 20. sep. 2017 kl. 16:50 
Is it compatible with Dryxsteel?
Prime Nexus™ 19. sep. 2017 kl. 13:16 
Can you meke compatible with gliter tech metal?
XeoNovaDan  [ophavsmand] 15. sep. 2017 kl. 12:18 
@Ebola chan I believe that's how gold is right now; 115% blunt to 70% sharp
Guts 15. sep. 2017 kl. 11:09 
gold should be heavier and more blunt armor than sharp because you can cut pure gold with a knife, and can probly be easily pearced with a spear and sniper bullet
XeoNovaDan  [ophavsmand] 12. sep. 2017 kl. 13:26 
@123nicky Thanks!

As the description states: I will. However, I'll only add based on suggestions.
123nick 12. sep. 2017 kl. 13:22 
OMG this mod is AMAZING ive always wanted stuffed armors! :D :D :D :D :D

will you make patches that add sharp/blunt modifiers to other mod materials?