安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






As I said before I will try to get this functionally into the mod when I have time, it is something I've wanted to do for a while now. I just wanted to at least give you an alternative for the meantime but I understand not wanting to break your save.
Thanks for the understanding and Happy Holidays.
At least when I shoot myself in the foot, I have a nice selection to pick from...
& on top, I have around 3-4 different variants of Advent Pistol, & trying to get all 4 upgraded & not knowing what is from where, there's equally no telling who of my gunslingers has 3-4 Superior mods on which type of Advent pistol for removal, same as no telling which to buy & which to ignore since they ALL share the same name in many cases. XD
Hopefully you're staying with your head above water though, I know that times are not just tough, but absolutely unbearable in many cases, so definitely don't feel rushed or like I was being a prick! :3
I don't want to sound rude or nagging, but I was hoping for that around September or October time & things just kind of didn't.
Again, not trying to sound rude at all, but game clutter & trying to keep up with duplicate upgrades with limited resources is also killing me. o.o
im asking because i need all advent weapons like shotguns, sniper rifle and etc but TAW doesnt have these abilities that im also like :)
Total Advent Weaponry - WOTC is a mod that I just made WotC compatible. You might get a duplicate rifle if you use both of these mods but they should be able to be used together.
Personally I just use this mod and my WoTC mod which contains the weapons from WoTC. Such as the Flame Thrower, Chosen Sniper Rifle, Priest Assualt Rifle etc. You can run both of my mods at the same time without issues, because I do, I just broke them up for those that might not have the DLC. :)
I thought I'd need to add a line to the main config of Primary Secondaries to get your pistol to show up for me, and I also suspected that Non-Infinite Constructions was complicating matters.
One of the two pistols eventually showed up as a Primary Weapon option but it wasn't immediate. I also loaded my game at one point to re-purchase the mag versions of the ADVENT pistol to verify that they were definitely not appearing as a primary at first. Only after buying them, saving, loading, then going to mission loadout.
Would something as simple as adding a line like this to the XComPrimarySecondaries.ini work, do you think?
Theoretical ini line, probably incorrect
+PistolCategories=ADVENTpistol_MG
I'm just copying the format of the other items enabled for primary usage (ex; +PistolCategories=pistol and +PistolCategories=sawedoffshotgun are what Primary Secondaries seems to use to enable those items). Not entirely sure of the unique name for the alien pistols though. Or if that would even accomplish what I'm hoping.
I'm not entirely sure what I'm doing in the inis, just deducing things from context, so any help would be appreciated. I'd love to use a matching pair of ADVENT pistols throughout a campaign.
I feel like the non-infinite upgrades mod I'm using (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1100585521) may also play a role in my situation here but I'm not quite sure how.
RPGO sets all weapons/all tiers to 3 attachment slots by default. It didn't apply to the Legacy Pack weapons but I went in and manually set them to 3 as well. And if you use Remove Weapon Upgrades, and console in the reusable upgrade breakthrough, you get more versatility out of your gear.
As for your mod question I don't think I know of any that specifically do pistols. I don't actually have any mods that add weapon slots but maybe someone else who reads these comments would know.
However, this mod has the opposite problem. The weapon stats are exposed and able to be edited in the ini files, but there is no line dedicated to mod slots, and the weapons are not able to be modded at all in-game. (Tested Conventional and Magnetic tiers.)
This leads me to believe that there is no coding at all for weapon slots for the weapons from this particular mod.
I'm also using a mod that specifically targets conventional weapons for mod slots, I do not believe it is affecting them.
In any case I hope she gets good use out of it!
Regards.
@Duvy I could possibly implement the same kind of disabler script that my WoTC armoury mod uses? I'll do this when I have the time to sit down and actually get back into the coding again. :)
@Seti I'd rather leave it how it is, I mean you get the corpses after the first couple of missions anyway so I feel that it wouldn't make too much difference. :P