安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题











Because in XCOM 1 you manage one squad of soldiers who can be sent on every mission thanks to the absence of fatigue.
XCOM 2 changed this without fixing the equipment system (e.g. the katana should be assignable to the ranger slot on the team instead of a specific ranger class soldier who is currently on vacation) which is why managing limited items (e.g. chosen weapons) is torture.
You are making it worse.
@everybody with duplicates
"use this mod with the Resistance Firearms mod"
"unlocked the next level of guns"
"added duplicates of the same weapon, some at a cheaper price then ones of the same type"
resistance firearms uses some weapons for 2 or 3 classes
so... in the end WITH None Infinite you will have 3x t2 FNFAL
1 for the XCOM2 Original Class
1 as a smg for the skirmisher
1 as a vektor rifle for reaper
sollution = blacklist unwanted weapons in the TWO R.Firearms ini.
XCom_DownloadableContentInfo_RF_WotC.ini
One for the Original Class and one for the WOTC Class
as always.... sry for my bad english ;)
Is there any way to fix it, so the list of possible weapons to buy isn't bloated with duplicates?