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As usual, I've re-uploaded the old version of this mod to a new page, linked at the top of the description. For those choosing to run on old versions of the game.
traffic_rule_data : traffic_rule.s_trm_u
{
# name: "Spawn density medium trucks urban"
rule: "density"
str_params[]: "lanes: 0.5 0.3 0.2"
str_params[]: "truck_medium" ...........
On most trucks and busses this "str_params[]: "lanes: 0.5 0.3 0.2" is new.
I wonder if this has to be transferred to Your mod, and if i transfer those it could affect this mod in some way? Thanks.
Still has some error running causing a little stuttering
[traffic_rule] Error initializing traffic rule from data (s_truck_c_u)
[traffic_rule] Error initializing traffic rule from data (s_truck_c_u)[traffic_vehicle_chain] Invalid vehicle type 'truck_city'!
Tested and it comes from this mod
But I don't recognise the files or path from the other error posted. It might be a conflict with another mod in your case @mayto.
It sounds it may be something to do with the taffic_lane.sii file from /def/world/ folder. But this mod only includes and changes the traffic_rules_spawn.sui file. Sorry to be of no help, but maybe verifying game files might help if it's not another mod.
[traffic_rule] Error initializing traffic rule from data (s_car_c_u)
[traffic_vehicle_chain] Invalid vehicle type 'car_city'!
going on non stop
<ERROR> d:\buildbot\slaves\win_slave\final_build_ats_151_windows_bin_steam_x64\build\prism\eurotrucks\game\traffic\traffic.cpp(277): ?init@traffic_u@prism@@QEAAXXZ: [traffic] No traffic lane types defined!
Thank you for making the mod and thank you for the tutorial. All very useful
I could notice this mod working right away when a car cut me off far closer than the vanilla game or any other mod did, this helps a lot with traffic jams.
The best thing I think is watching the AI getting into actual accidents in front of me, they cut each other off, and even brake check you if you ride their ass lol
This mod is THE BEST traffic mode I've used and has made it into my "Necessary Improvements" list of mods.
Thank you!
ps. since you're so good at making this mod work as intended have you ever thought of making graphic mods or anything else that overall improves the realism of the game? You've got some skill to make this mod work this well if nobody has even come close to this level of overhaul on the games traffic system, you should make other great mods.
SCS loves renaming ancient variables randomly, which I didn't notice.
[traffic_vehicle_chain] Invalid vehicle type 'car_city'!
[traffic_rule] Error initializing traffic rule from data (s_car_c_u)
[traffic_vehicle_chain] Invalid vehicle type 'truck_city'!
[traffic_rule] Error initializing traffic rule from data (s_truck_c_u)