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You know had the timing been a bit different and the Rafaknight version had been released earlier (I only found out 2 days before uploading mine), I probably wouldn't have bothered. Still, it's nice to know that this version serves as a compromise that, while amateur, offers more customization and the cartoony style. Cheers!
@Risky Boots the Pirate Queen: The screenshot where I posted the fix appears to have been removed. Anyway, it's using the textures from the previous version that was only available through DA, and the UV maps have changed since then. You will want to delete all preexisting Shantae-related materials/textures and models while you are subscribed to this item. I hope this helps.
To give you a brief rundown on the bugs. Melee weapons flicker constantly and sometimes dissapear when looking in a certain direction. Also some weapons you can see the viewmodels floating in a certain spot on the map. These screenshots were taken just in seconds due to flickering viewmodels
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1134779525
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1134779511
Some weapons also do this though these are common with the cs online sweps
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1134779246
This is all Ive seen so far. Ill still provide the links to the tfa addons that ive seen that does this if you want.
I've been looking into it, though my time to do so is limited during the work week. So far I don't have a clear idea on how to fix this; it's not like I can modify the TFA anim sequences. Perhaps I need to remove unnecessary bones or vertices from the viewmodel, but then I run the risk of ruining the fists SWep that is packaged within GMod. I'll let you know if I find anything by the end of the week, but so far, unlike with the previous bug I fixed, a clear solution isn't jumping at me. At the very least could you provide with the link to the mod/workshop item where the bugginess is most noticeable/flagrant?
However, I was able to find that these two problems can be easily fixed by playing around with environmental lighting and face-posing, resulting in a look that greatly resembles Shantae's official artwork: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1126680343
So, I just wanted to commend you for your fantastic work. It's easily the best Shantae ragdoll currently available! Speaking of which... thanks for actually releasing fully-posable ragdolls for GMod, instead of just more awkwardly-rigged playermodels (which, sadly, are the only things that the GMod Workshop community seemingly cares about).
@Graphical Error, @Angel Rose, @Zachary The Actual Muffin: Thank you so much for the kind words!
@NaturalGlitch: Looking into it…
i tested it with all playermodels and they seem to all have the same problem.
for instance: Use the thirdperson command while using this addon and you can see it for yourself.
Every playermodel does a t-pose animation if they walk while unarmed