全面战争:战锤

全面战争:战锤

Better Rebellions
8 条留言
DevilSlayer 2017 年 12 月 14 日 下午 11:42 
And heres me wondering how I can get more rebels to fight, and all I had to do was raid my own land??! I am just too just a ruler to even concieve of the idea, but now I see the sense of it ;()
Sir Motte 2017 年 9 月 8 日 上午 3:28 
Ouch, that can actually hurt early on. Nice!
Zarkis  [作者] 2017 年 9 月 8 日 上午 3:26 
I increased the damage. It should between 100-250 gold per building now.
Andkat 2017 年 9 月 8 日 上午 2:59 
Would it be possible to increase (vastly) the damage done to buildings on rebellion? Currently even with the economic malus the cash gained by defeating a rebel army 1-2 times (even if I don't choose to abuse ransom & release) is generally more than sufficient to compensate (i.e. it's what is keeping my afloat in my Legendary Mousillon campaign); the building damage I've seen has almost been without variation in the 10s or low 100s of gold, which is hardly even a nuisance unless you were desperatley counting on recruiting a specific unit in that settlement next turn or something.
Lhyyy 2017 年 9 月 6 日 下午 7:02 
thank you :)
Ddraig Lleuad 2017 年 8 月 31 日 上午 9:05 
Perfect :)
Zarkis  [作者] 2017 年 8 月 31 日 上午 8:14 
Good point. I changed the mod so the event will not trigger until 20 turns into the game.
Ddraig Lleuad 2017 年 8 月 30 日 下午 12:03 
A wonderful concept - however, it occurs to me that this might interact poorly with the Bretonnian factions, since they have that flat -20 PO for the first 20 turns or so to represent orcish raids. For Bretonnia proper it might serve as a powerful incentive to go conquer the Orcish settlement to put down the raids, but that's not nearly so practical for Bordelaux or Carcassone, so it might be too crippling?