全面战争:战锤

全面战争:战锤

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Better Rebellions
   
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标签: mod, Campaign
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2017 年 8 月 29 日 上午 9:58
2017 年 9 月 8 日 上午 3:25
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Better Rebellions

描述
In vanilla Warhammer TW rebellions are a source of wealth and experience for the player and the whole system can be abused by raiding your own provinces and farming the spawning rebel armies each turn. This mod fixes that and makes rebellions a bit more unpleasent without overdoing it. The changes in detail:

- Rebellions can now trigger a event that damages buildings and has a negative effect on the economy for a few turns. It won't happen with every rebellion though (because of technical limitations), but fairly often.
- Raiding your own regions comes with a economic penalty and has less of an effect on public order. Therefore it is harder to trigger a rebellion each turn.

RECOMMENDATION

I recommend using the Better Rebels Armies mod by CeltiK together with this mod. It makes the composition of Rebel armies more reasonable (but I still miss the peasants from Medieval 2).

COMPATIBILITY

Won't crash your game even if you uninstall the mod. Compatible with all mods. Most probably not affected by any future patches.

DONATIONS

If you appreciate my work you can send me a small tip. I will use it to buy all those expensive WH DLCs :) and keep my mods up to date. Use the send money feature of PAYPAL[www.paypal.com] with this email: zarkis@online.de

Check out my other mods with many well thought out and balanced changes to campaign mechanics. And don't forget to like. :)

8 条留言
DevilSlayer 2017 年 12 月 14 日 下午 11:42 
And heres me wondering how I can get more rebels to fight, and all I had to do was raid my own land??! I am just too just a ruler to even concieve of the idea, but now I see the sense of it ;()
Sir Motte 2017 年 9 月 8 日 上午 3:28 
Ouch, that can actually hurt early on. Nice!
Zarkis  [作者] 2017 年 9 月 8 日 上午 3:26 
I increased the damage. It should between 100-250 gold per building now.
Andkat 2017 年 9 月 8 日 上午 2:59 
Would it be possible to increase (vastly) the damage done to buildings on rebellion? Currently even with the economic malus the cash gained by defeating a rebel army 1-2 times (even if I don't choose to abuse ransom & release) is generally more than sufficient to compensate (i.e. it's what is keeping my afloat in my Legendary Mousillon campaign); the building damage I've seen has almost been without variation in the 10s or low 100s of gold, which is hardly even a nuisance unless you were desperatley counting on recruiting a specific unit in that settlement next turn or something.
Lhyyy 2017 年 9 月 6 日 下午 7:02 
thank you :)
Ddraig Lleuad 2017 年 8 月 31 日 上午 9:05 
Perfect :)
Zarkis  [作者] 2017 年 8 月 31 日 上午 8:14 
Good point. I changed the mod so the event will not trigger until 20 turns into the game.
Ddraig Lleuad 2017 年 8 月 30 日 下午 12:03 
A wonderful concept - however, it occurs to me that this might interact poorly with the Bretonnian factions, since they have that flat -20 PO for the first 20 turns or so to represent orcish raids. For Bretonnia proper it might serve as a powerful incentive to go conquer the Orcish settlement to put down the raids, but that's not nearly so practical for Bordelaux or Carcassone, so it might be too crippling?