安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






IMHO, a small degree of spawn protection would help immensely. If the NVA lost the bottom floor of the Temple, why are they allowed to go outside of the walls at all, especially into the G trench where they can man the DSHKM and hit an ARVN Spawn.
Attackers have a 200m run to the J point assuming the SL dies to one of many frequent back flanks or grenades over the wall. It's just too much for the defenders. The best way I have seen this map won for attackers is to farm the NVA at A and B until you have lockdown pop so you win by tickets on J.
What I suggest is that reduce the overall round time to 35.
Right now, the ARVN has mostly pushed to the last flag after 15-20 minutes round time left.
So if the teams are roughly equal the game turns into a boring run to the top of the temple over and over again for remaining time (~25).
It could be that people don’t know yet how to defend the city points properly but I think a decreased game time + reduced tickets on both teams may help.
Otherwise the map great and I hope they make it official.
Lol lil' easteregg
Playing VC may be too easy to defend points G and H: G because US are under costant fire from the beach, but even managing to survive the bullets it's too hard to get on the docks while in water (at this point it may be only my fault), on H instead we need to have more than 3 open space acces points in order to take it (a good marksman on the watch tower can easily defeat the GI aproaching H) or at least change the covers to balance the fight.
But yah thanks I'm still working out the front half of the map. It's being entirely ripped up, at least Bravo and the gas station section. It's too close to the original, Khong Loi Thoat
(its a very minor point love the map overall though)