Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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Phan Khang
   
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544.594 MB
2017 年 8 月 28 日 下午 12:14
2023 年 4 月 1 日 下午 12:54
52 项改动说明 ( 查看 )

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Phan Khang

描述
Dedicated to Jeff

ARVN vs VC
8 Objectives
Custom Meshes

Special Thanks to
Oakts, Nymets, Fa Ngum, RamboFlamingDart and PsychoPigeon for the models.

4/1/2023 Update
-Added soil terrain to the street to make them dirtier.
-Adjusted render distance for some mesh when positioned at the lighthouse.
-Added cover to the road behind OBJ A.
-Added cover to the initial spawn for ARVN, to prevent spawn camping.
-Fixed hole in the terrain behind houses on the west side of the map north of OBJ B.
-Fixed hole in the terrain to the west of OBJ F by the stairs.
-Removed weapon pickups.
35 条留言
๖คፈɬเς Ꮄน∂Ꮛ 10 月 20 日 下午 10:05 
Still cool
Montezuma  [作者] 10 月 20 日 下午 9:59 
It's fiction
๖คፈɬเς Ꮄน∂Ꮛ 10 月 20 日 下午 2:53 
Is the castle based on a real place or is it completely fiction?
๖คፈɬเς Ꮄน∂Ꮛ 10 月 20 日 下午 2:09 
Best map in the game the true goat
[PBS] Powerbits 2018 年 11 月 20 日 下午 3:47 
any chance of a recook + new sws and filename m8?
MiLC0RE-iwnl- 2018 年 9 月 27 日 下午 12:07 
The last point is really really bad and should be overhauled completely, too hard to attack.
Big Boss 2018 年 9 月 23 日 上午 11:53 
Fix the last point, its fucking bullshit to attack. The defender infinitely respawns ontop of a roof with 2 narrow stairs to go up. are u kidding me?
TMC 2018 年 9 月 21 日 下午 1:07 
I want to know the true location of this map
Rhysavus 2018 年 8 月 24 日 上午 10:29 
J really needs some adjustment for attackers. Right now, it's too easy for just 1-2 squads of NVA to hold the top of the Temple while the entirety of the rest of their team run around the exterior walls and even the outside with access to both ARVN spawns and shooting everyone in the back.

IMHO, a small degree of spawn protection would help immensely. If the NVA lost the bottom floor of the Temple, why are they allowed to go outside of the walls at all, especially into the G trench where they can man the DSHKM and hit an ARVN Spawn.

Attackers have a 200m run to the J point assuming the SL dies to one of many frequent back flanks or grenades over the wall. It's just too much for the defenders. The best way I have seen this map won for attackers is to farm the NVA at A and B until you have lockdown pop so you win by tickets on J.
Rambo FlamingDart 2018 年 8 月 18 日 上午 10:35 
@G.Spy: Your map is well designed and I like the idea of a post Tet counterattack!

What I suggest is that reduce the overall round time to 35.
Right now, the ARVN has mostly pushed to the last flag after 15-20 minutes round time left.
So if the teams are roughly equal the game turns into a boring run to the top of the temple over and over again for remaining time (~25).

It could be that people don’t know yet how to defend the city points properly but I think a decreased game time + reduced tickets on both teams may help.
Otherwise the map great and I hope they make it official.