Tales of Maj'Eyal

Tales of Maj'Eyal

Minstrel Class Mod for ToME
5 条留言
voronin_mike 2017 年 9 月 14 日 下午 4:05 
The opener cone attack feels too good. It provides very good pure physical damage at range plus effects. It simply carries you through much early and most mid-game and remains a solid opener late-game. Thrown knives are just redundant with this. Maybe reduce damage - or make it function of weapon damage? Special effects will keep it a good opening move, but it'll cease to be a finisher as well...
IS: Valkyrie Veil 2017 年 9 月 4 日 下午 7:57 
Apparently, Showtime breaks. Either at raw talent level 5, or effective level 7.5, it gives you a negative max stamina boost...
3am 2017 年 8 月 27 日 下午 12:43 
Oh yeah, thats what I was reffering to. I dont usually play rouge.
ArtixBot  [作者] 2017 年 8 月 26 日 下午 6:06 
Daggers scale based on 45% of your Dex stat and 45% of your Str stat. If you're referring to the Combat Techniques tree (which has precise strikes), I'm pretty sure there's nothing there about knives.

The Lethality tree allows for daggers to scale based off of Cunning. I'm planning to add that tree in the next update.
3am 2017 年 8 月 26 日 下午 3:56 
I might be mistaken, but dont you need to invest in strength to deal mele damage with knives if you dont have the precision tree?