Tales of Maj'Eyal

Tales of Maj'Eyal

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Minstrel Class Mod for ToME
   
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2.041 MB
2017 年 8 月 22 日 下午 7:33
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Minstrel Class Mod for ToME

描述
This is the first mod I've ever created; if you have any balance suggestions or bugs, feel free to let me know!

The Minstrel class is a dagger-wielding musician capable of utilizing song with devastating effect.

This addon implements the following:

20 new abilities across 5 different trees: Musical Combat, Battle Ballads, Wit, Card Invocation, and Performance Arts.

- Musical Combat (DEX): Combat dual-wielding techniques with a focus on global speed manipulation.
- Battle Ballads (WIL): A twist on Chants; gain three sustainable but incompatible ballads, and skills which gain new effects based on your currently active Ballad.
- Wit (CUN): A combo-oriented tree. Abilities exploit a new debuff (Mental Instability) to gain additional effects.
- Card Invocation (CUN): Place your faith in eighteen different cards split into three decks: Benevolence, Malevolence, and Oddities. If you're lucky, you may draw Aces, which trigger incredibly (over)powered effects.
- Performance Arts (CUN): Provides a mix of offensive, defensive, and utility abilities to enhance combat prowess.

A new artifact set, consisting of 2 artifacts.

- Victario's Trick Lute: High-damage dagger that dazes on crit and boosts mastery of new ability trees.
- Victario's Tasting Chalice: Provides bonus blight and nature damage, and damages attacking enemies.

Multiple Darkest Dungeon and Jojo references

All new ability and effect icons were created using www.game-icons.net. Source code is available here: https://github.com/ArtixBot/tome4-minstrel

Thanks to:

ToME4's IRC channel for immeasurable amounts of help in debugging.
Andrew Plumb for lute image (used in Victario's Trick Lute).
Nicolas "DarkGod" Casalini for creating the game!
热门讨论 查看全部(1)
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2017 年 8 月 26 日 下午 1:35
Balance Suggestions and Bug Reports
ArtixBot
5 条留言
voronin_mike 2017 年 9 月 14 日 下午 4:05 
The opener cone attack feels too good. It provides very good pure physical damage at range plus effects. It simply carries you through much early and most mid-game and remains a solid opener late-game. Thrown knives are just redundant with this. Maybe reduce damage - or make it function of weapon damage? Special effects will keep it a good opening move, but it'll cease to be a finisher as well...
IS: Valkyrie Veil 2017 年 9 月 4 日 下午 7:57 
Apparently, Showtime breaks. Either at raw talent level 5, or effective level 7.5, it gives you a negative max stamina boost...
3am 2017 年 8 月 27 日 下午 12:43 
Oh yeah, thats what I was reffering to. I dont usually play rouge.
ArtixBot  [作者] 2017 年 8 月 26 日 下午 6:06 
Daggers scale based on 45% of your Dex stat and 45% of your Str stat. If you're referring to the Combat Techniques tree (which has precise strikes), I'm pretty sure there's nothing there about knives.

The Lethality tree allows for daggers to scale based off of Cunning. I'm planning to add that tree in the next update.
3am 2017 年 8 月 26 日 下午 3:56 
I might be mistaken, but dont you need to invest in strength to deal mele damage with knives if you dont have the precision tree?