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[Error] Application: exception thrown, shutting down: (AssetException) No such frame 'idle' found for alias 'idle.1'
seems like it might be some problem with an animation?
Could you please list your subscribed mods? In the form of screenshot or text. Because the log only lists the mod ID, a bit hard to identify since you're using a lot of mods.
Hey Dante, thanks for the good input. I promised you that but I'm currently working on work deadlines (end of the year is tough) so I hope you can wait for a little bit more.
As for the shotgunners, yes, it's intended! Beware of those.
Thanks for trying to help with my issue with supper overhaul , i have a few of issues with it so i wont ask you if you could do it , im fine playing with this mod anyways.
In case you want to know : i dislike the aimbot of npcs a lot.I dont use the w+direction keys to dash because i have Zerotap dash (i recommend it , well at least it is the one worked the best i found). In the starter planet i spent a lot of time with a throwing spear because weapons dealt potato damage and by getting hit like once by an enemy i lost half hp bar so i thought i was playing Sekiro again.
NPCs have energy ingame right? When i went on a run with supper installed , very close to the spawn there were a lot of bandits+cultists and they were shooting non stop (it was hell)
Since im starting from 0 if i find something that could be tweaked a little ill try to leave a suggestion , good luck.
I thought i left a comment saying thanks for working on this mod lol , seems like my comments didnt appear in some mods for idk reasons.
I have not played much with this mod but was wondering if all enemies of vanilla are covered already , so that is why i asked if this was going to keep getting updated (to maybe add more enemies) i use pandoras box you probably saw that mod and helps having different enemies and i hope it is affected by this mod.
To answer your other question , maybe not this mod but if you made in the future ai improvements to enemies i would install it lol , i have downloaded some of your collections already.
@Dante Luna:
Hmm, I try to make this mod as vanilla as possible without adding new skills like Supper's. What do you specifically want to see from this mod?
Or, since I'm an unofficial caretaker of Supper's mod, what do you want to specifically not see from Supper's? I can make an easier version patch.
Like don't get me wrong I like FU but man does it have some bad attacks.
Not much actually. Just some balance changes:
- Large bipeds have less defense
- Large flyers have less attack power
- Small quadrupeds have 33% chance to have normal melee attacks alongside ranged attacks
- Small bipeds have 20% chance to have normal melee attacks alongside ranged attacks
And:
- Code rewrite to ensure compatibility with other mods that add attacks
Let me know how this change works for any of you. Still too strong? Became too weak? Anything!
Which version was it?
1. Go to your Starbound folder (usually C:\Program Files\Steam\steamapps\common\Starbound)
2. Open your /storage/ folder
3. Find starbound.log
4. Open it, copy everything on it, paste it to pastebin.com or 0paste.com
5. Put the link here.
This mod is still supported, just let me know if there's any bug.
Don't use Supper's Monster Additions; you use Supper's Combat Overhaul instead.
@tyedietacos @Sgt. Kelp:
Help me help you. Report bugs by giving your starbound.log.
也許是mod加載順序不同, 可是還會有其他的毛病.