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I always try to make something that most or no one has seen. As a result, they tend to be very difficult to a casual player as you point out.
Now that I got the dreaded "Steam Cloud Exhausted" error, the chambers will take longer to publish, at least until I get the hang of using the new method.
Thanks again for testing.
I got through without cheating, except "flashsave" which I discovered halfway through your maps. I "ninja'd" through a couple maps incorrectly, only to laugh when I saw how much easier the intended solution was. Three maps had what I felt were larger flaws: X Marks the Spot needed a jump at a precise height, which could be relaxed by extending the walkway into the water a tile's worth. The first puzzle in The Great Escape IV gave me fits because the portal places upside down, cheating the physics to make the jump work. And I have a dozen complaints about the Great Escape Final Room / puzzle, mostly as a missed opportunity to give an accumulative reward to the faithful, which I surely was.
The first room in "Triple Double" was my favorite "Portal" anything, an incredible challenge made harder by your comment that no tricks were needed. There are too many "honorable mentions" to name. I have minor suggestions for a lot of levels, even my favorites, but I kept quiet because you made them so long ago. (...put a save spot here, put a no-ninja poster there, use a "press once button" earlier in a level that depends on it later...)
Bravo!
PS - loved the catwalk with the laser on this level. People complain about the strangest things.
I think I'm familar enough with your design style and portal techniques that I try not to over think the challenge (I mean that with the utmost respect) i.e. Ochman's razor)). The puzzle should be challenging but Fun.
I also noticed that your getting a lot better at tightening up your puzzles in respect to the accuracy of where you can go anwhere you can't...Good Job.
Wasted a little time when I got to the middle with the cube but not the light bridge. Went back to the beginning and discovered I couldn't respawn the cube, had to go back and destroy it then go back to the beginning again.
For the last part where the companion cube is in his last position I went back to the first two rooms after that it wasn't possible anymore to get to the exit. So I started from the beginning :(. So I did the last trick by jumping to the platform in the water and set the last two portals.
http://dl.dropbox.com/u/16159596/quantum2.dem
When I saw the chance to finish the chamber I took it, although that couldn't be quite the intended way and I left the angled panel unused. Thumbed up now, I believe you'll address these slight issues.
Here is my blind run: http://dl.dropbox.com/u/16159596/quantum.dem