Space Engineers

Space Engineers

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162 条留言
Exobyte 9 月 14 日 上午 11:13 
is crushing the game on save load or new creation...
MFallion 6 月 8 日 下午 7:44 
The mod seems to work but only generates Stone, not gravel.
BigRed21 1 月 11 日 上午 9:44 
how do you select a recipe???
DaMaster84 2024 年 8 月 17 日 上午 4:38 
Wieso funktioniert der Drill nicht auf dem Alien Planeten?
xyx0826  [作者] 2023 年 10 月 7 日 上午 12:18 
Unsure! It's been a couple years since I last played SE.
Nep-Nep 2023 年 9 月 13 日 上午 12:18 
Does this still work?
Dziwo 2021 年 2 月 12 日 上午 7:45 
This worked perfectly for me. Something recent may have stabilised it again
General Jame Macheal 2019 年 11 月 25 日 上午 8:08 
also you gotta have the refinerys directly connected to it for it to gain gravel, apperantly the connectors wont work through cargo containers
General Jame Macheal 2019 年 11 月 25 日 上午 7:56 
the mod does work but the error people getting is it must be connected to a cargo container and than have a ton of power to keep it active
jackik 2019 年 11 月 16 日 上午 8:40 
It needs to be submerged in voxels to at least a little bit, is that the case? Have you tried testing it somewhere else?
horymarten 2019 年 11 月 16 日 上午 2:03 
Howdy somehow I have a problem I can not work on Mars, does anyone know why ???
xyx0826  [作者] 2019 年 11 月 8 日 下午 12:48 
Just loaded the mod into Visual Studio again - several references are broken and I guess that's why it doesn't work anymore. Sadly I have no clue where to fix them and I have updated the description.
Enrico9431 2019 年 11 月 8 日 上午 6:35 
Tried to run the original one and that crashed my game aswell sadly enough.
xyx0826  [作者] 2019 年 11 月 7 日 下午 12:17 
Enrico9431 2019 年 11 月 7 日 上午 6:35 
I can understand.
Do you mean with the vanilla version the one you forked this from because the link goes to your own.
xyx0826  [作者] 2019 年 11 月 6 日 下午 9:18 
Enrico9431 I'm sorry but I've been away from SE for quite some time and it's unlikely that I can update it to work with the latest API. Might want to check if the vanilla version (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1091728522&tscn=1573055531) still works.
Enrico9431 2019 年 11 月 6 日 上午 7:52 
Please fix this mod it works really nice with the gravel manick mod
NoT_Exist 2019 年 11 月 3 日 下午 12:34 
Mod work for me, use him right now
WariousGaming 2019 年 9 月 17 日 下午 2:21 
Mod is not working anymore, not generating stone :( and as mod author stated he does not going to be updating mod with fixed code - MOD ABADDNED
xyx0826  [作者] 2019 年 8 月 23 日 上午 2:59 
I've been away from SE and this mod for quite a while. I'm sure the API has a few breaking changes, but unfortunately I probably won't have time to go back and fix the code. Sorry :/
Canis Artorus 2019 年 8 月 23 日 上午 1:03 
It appears this mod is breaking worlds in 1.192 (Economy) today.
Anyone have contrary experience?
Radu 2019 年 4 月 13 日 上午 11:23 
how can i put ingot to gravel on auto/repetitive (break all the ingots that gets in inventory without pushing the button all the time)?
Tonatsi 2019 年 1 月 5 日 上午 8:47 
just buid a 5 tall by 3 wide set of blocks sticking out of the ground, then build the platform off of that. you can then build the conveyors to the platform, and then get rid of the 5 by 3 slab of blocks.
Tonatsi 2019 年 1 月 5 日 上午 8:46 
My advice is to build it in the ground first and then route the conveyors to the platform, since the way the game works, you can't change the placement block, In-game at least.
SilentGarud 2019 年 1 月 5 日 上午 3:14 
Is it possibe to attach the platform to an existing station via conveyors. I have tried but I am unable to attach the middle access point on its side to my conveyor. Its always snapping to one of the bottom ones.
Tonatsi 2018 年 11 月 17 日 上午 9:12 
One that only works on stations/ is immobile
jackik 2018 年 11 月 17 日 上午 7:24 
what is a "fixed one" supposed to mean? All blocks in SE are "fixed" to a grid. When using rotors you need to pay attention to the design a lot more than if you were to just slap them to a ship. Hydrogen Ramscoops create drag, which you need to counter properly, which isn't always that easy to deal with with rotors. If anything touches the fast spining contraption, everything clangs!
Tonatsi 2018 年 11 月 17 日 上午 5:32 
that would bypass the point of having a fixed one in the first place
jackik 2018 年 11 月 16 日 下午 4:50 
Why though? it's fine the way those works.
Tonatsi 2018 年 11 月 14 日 上午 11:39 
Or perhaps have them stop working when the platform is seen as turning for say 3 or more seconds as 'the change in momentum disrupts the fragile linear compression mechanism and forces the device to shut down until linear momentum is restored to prevent damage to the device'
Tonatsi 2018 年 11 月 14 日 上午 11:36 
Maybe make them not function when attatched to a Sub-Grid?
jackik 2018 年 11 月 14 日 上午 9:57 
You could build a huge rotating base just for resource collection, which is what i do with hydrogen ramscoops anyway :D.
Tonatsi 2018 年 11 月 14 日 上午 5:58 
Adding onto the space dust collector, how about a space dust ramscoop?
In order for the machine to work, it must be moving in a certain direction to gather dust. Due to the way this device functions, there is no laser to destabilise the electrical flow in other machines, and therefore one would be able to have multiple of these devices on one ship.
Anubis 2018 年 11 月 13 日 下午 1:36 
it isn't really pointless if your playing empty world with no astroids around a mobile base.
xyx0826  [作者] 2018 年 11 月 13 日 上午 11:37 
There can be one, but it can be some kind of "space dust collector" that has chutes facing out from the ship and produce ores at a slow rate.
Arcturus 2018 年 11 月 13 日 上午 11:16 
On-the-go infinite resources without resorting to creative mode? In fairness, I can sort of see the appeal, but it also sounds beyond pointless.
Tonatsi 2018 年 11 月 13 日 上午 11:05 
No, the whole point of this platform is that it is an immobile platform.
Besides, what would you do with a mobile platform?
Anubis 2018 年 11 月 13 日 上午 9:59 
at the risk of sounding petty, any chance you could make a mobile version of this?
xyx0826  [作者] 2018 年 11 月 12 日 下午 9:11 
Actually I'd wish to add more features to this mod but I've not touched SE for over a year.
Also SE lacks decent mod debugging support; there was once a mod debugger plugin but it doesn't work anymore.
Arcturus 2018 年 11 月 12 日 下午 2:23 
@Kane Hart
Real question is, why would it need to be touched? As far as I can tell, the mod works fine as is.
YouTube.com/StoneLegion 2018 年 10 月 26 日 下午 5:36 
Looks like a sweet mod. It's too bad it has not been touched for over a year.
jackik 2018 年 9 月 26 日 上午 9:12 
direct quote "Also, the platform will not start working if another one is within 200m range."
Tonatsi 2018 年 9 月 25 日 上午 9:16 
It's designed not to work when there are 2 platforms within 100/200 meters of each other (I can't remember which of the two distances) for balance reasons.
alexcorde30 2018 年 9 月 24 日 下午 11:59 
No, that's ok...I mean, it worked, when I put only 1 platform, with a grreat amount of energy. If I put a second platform, the first stoped, the second doesn't start, and when I delete the last platform, the first one don't start again...strange...but at least, It work ! thank you guys !
xyx0826  [作者] 2018 年 9 月 21 日 上午 9:25 
alexcorde30 I haven't touched this mod in a long time... Maybe some API updates broke it.
jackik 2018 年 9 月 20 日 下午 11:08 
I haven't tried it with this version, but have you used it in the past? The platform generates stone, but needs GRAVEL to turn that into the different metals. You need to use refineries to get that gravel from that stone first.
alexcorde30 2018 年 9 月 20 日 下午 1:18 
I'm sorry, but in the SE version of today, (20/09/2018), I put it on the ground, I ad a reactor with fuel, and it don't work...Is it the SE version which is the problem ? I have a few other mods who pass trough the update without problem, so I don't know...somebody can help me ?
(sry if there is mistake in this text, I'm french, and I am not english teacher XD)
DoomerDGR8 2018 年 8 月 30 日 上午 11:42 
Thanks for the awesome mod. What is this Stone Sifter Mod mentioned here? I cannot find a specific one...
Anthony AyeDog 2018 年 6 月 5 日 下午 3:17 
Definitely needs to be used with Tim or a dozen refineries+ depending on configurations and upgrades.

Loving the mod. Helping me to curve power usage with nanites control factory with occasional uranium ingots and as-needsd Cobalt and magnesium, neither of which I can be bored to mine for some reason
jackik 2018 年 6 月 5 日 下午 12:11 
it's not exactly the go to solution when auto building an entire fleet... Also for just letting it run, it can very well just clog up while i'm not there, so i tend to use it as a passive solution when i don't need huge masses anyway.