安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													







Generally Start a new game when enabling (or disabling) major mods, to avoid unexpected results.
This could only possibly be the result of Castile Inheriting the colony of another nation; given the name New Badjoz, it was possibly portugal. (Did they conquer or or PU them?) Either way that has nothing to do with this mod, and is normal game behaivor.
Which is Part of the purpose, sometime lookup the Danish Caribbean, or Dutch Guiana. Through out the timeline of EU4 there actually were several mini-colonial states which are not quite possible with vanilla rules.
Generally a good policy is to try to colonize as many coastal provinces as possible to "lock-in" certain territories, that way you block other rivals from acesses the inland territory, then your subjects can colonize the area at their leizure while you focus on other costal provinces.
Generally speaking, a Colonial nation won't start expanding on its own until it has 10+ provinces, or extremely high developement; even then the game still expects you to do most of the colonization during the first half of the game.
Beyond Typus.
The info you are looking at now is the info I updated after @Aachen 's comment. Try not to start fights.