Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Remastered Enemy Resource (Fusion) 2017
44 条留言
Alarm 2021 年 5 月 2 日 下午 2:54 
Нету игр в стиме почему удалили Serious Sam Fusion 2017: The First Encounter
Serious Sam Fusion 2017: The Second
cadetpirx 2020 年 11 月 19 日 下午 7:58 
Say,I was thinking of the BFE version of this mod. Can you(or have someone) do the BFE versions of the enemies in this mod?
Aleksey 2018 年 6 月 29 日 上午 3:45 
in classic companion theyy are working?
cdx84f1 2018 年 6 月 17 日 下午 1:58 
got a link to a clear quickguide or which files contains the model location_- or something like that? please
Spy's Cr3ed  [作者] 2018 年 6 月 17 日 上午 1:00 
Nope
cdx84f1 2018 年 6 月 16 日 下午 9:32 
hey creed.. is there any ingame menu to switch enemys.. like cwm?
Spy's Cr3ed  [作者] 2018 年 5 月 7 日 下午 9:02 
Thats getting offtopic

Alex The Wide 2018 年 5 月 7 日 下午 4:10 
oh, i get it now, god dam i feel stupid, thanks man, although, do you see yourself replacing every single weapon in godlike? jeez just too many
BlueCat 2018 年 5 月 7 日 下午 3:02 
Sooo, if you don't want to have the laser pistols, what's stopping you from replacing them?
Alex The Wide 2018 年 5 月 7 日 下午 2:54 
Here's the link https://imgur.com/a/LnrwCW4
Alex The Wide 2018 年 5 月 7 日 下午 2:39 
Lemme see if i can take a screenshot real quick, will comment with it soon

BlueCat 2018 年 5 月 7 日 上午 11:33 
Alex The Wide 2018 年 5 月 7 日 上午 10:04 
I don't have a problem subscribing to required weapons, i have a tiny little problem on them spawning without me having them active in CWM, but i guess that's because the map was made with that weapon spawn at that place even if you aren't replacing or attaching it to anything
Alex The Wide 2018 年 5 月 7 日 上午 10:02 
Yes though godlike has if i'm not mistaken the biggest variety of weapons that i've ever seen in fusion at least

Thats the thing, for example do you know the forgotten city campaign? it's amazing btw i love every piece of it, anyway when you start the first level you spawn and there's the laser pistols in front of you, even if they aren't being used in CWM, now imagine i have the desert eagle from killing floor 2 replacing the normal pistol while still having the laser pistols mod enabled in the workshop list of mods in the game, the laser pistols will still spawn
BlueCat 2018 年 5 月 7 日 上午 5:03 
I think you are exaggerating just a bit.

Firstly, not all campaighs have a million requirements like godlike. Most maps don't have that many required weapons so the ammo icons shouldn't block the ammo counter. It's not really a "common" issue. Secondly, if you don't like X map using Y weapon you can just replace it with CWM.

Also, subscibing to a requirement is a matter of 5 seconds. I'm not sure why it bothers you.
Alex The Wide 2018 年 5 月 7 日 上午 2:43 
Thats really nice to hear

what i meant was for example, the godlike campaign that is out there, there's weapons in the requirements that you need to enable them in order to play, they will spawn on the map even if you dont have them attached to any of your weapons, which sucks because you are forced to first of have required weapons enabled and then are forced to play with them, common issue is that the ammo icons get in front of the ammo count so i cant see how much ammo i got left, these weapon requirements should be removed, if you want to play with those guns you should get the resources standalone and attach/replace them the way you like

hope this explain better my opinion
BlueCat 2018 年 5 月 6 日 下午 2:33 
Well, what's wrong with a couple of new weapons?

But anyways, I'm thinking about making a sequel where you actually fight the enemies, but that would need a lot of time, so for now i'll just sit in my to-do list.
Alex The Wide 2018 年 5 月 6 日 下午 2:20 
Thats like a showcase, and you are forced to use certain weapons if i'm not mistaken
BlueCat 2018 年 5 月 6 日 下午 2:05 
*Cough* Enemy Exibition *Cough*
Alex The Wide 2018 年 5 月 6 日 下午 12:31 
maybe all moders should come together and make a custom campaign using every single enemy, even if it's the original campaign but with all enemies and don't put any weapon requirements to play, should be able to play with the weapons we want
Spy's Cr3ed  [作者] 2018 年 5 月 6 日 下午 12:13 
Yeah it's sad it's so less used :c i wonder to do in future Remastered Enemies Resource 2
Alex The Wide 2018 年 5 月 6 日 上午 11:58 
you know whats sad? many enemies and so few campaigns that people put em in
BlueCat 2018 年 4 月 8 日 下午 1:37 
The walker bio reptiloid should really shoot green reptiloid projectile.
Spy's Cr3ed  [作者] 2017 年 11 月 10 日 下午 12:40 
Update #06 Bugfixes 02
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- All netricsa messages set to correct
- Tested on world (Devtest) with all enemies and solved all errors
Spy's Cr3ed  [作者] 2017 年 11 月 9 日 上午 5:55 
Update #05 Bugfixes
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- Correct the netricsa enemies messages
Special thanks to : Riba4ok
Spy's Cr3ed  [作者] 2017 年 11 月 8 日 上午 9:36 
Update #04 Major
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- Added Netricsa messages to every enemy!
- Balanced almost every weapon
- Coin rewards is changed, (you can see them on Netricsa messages)
Andreiki 2017 年 11 月 5 日 上午 5:24 
No balanced this is very easy all enemies
Spy's Cr3ed  [作者] 2017 年 10 月 28 日 上午 11:57 
.:V3 Major Bugfixes:.
*Resaved and optimized some of enemies
(Material, Model, .ep error/warnings)
Spy's Cr3ed  [作者] 2017 年 7 月 26 日 上午 12:54 
If peoples need it i will.. the diffence of them is im using totally new behavior than origins on SS2.And im not really sure somebody will want to sub Noam2000's pack only to use primitives or doggie. And another, in HD this pack didnt get any errors i spend much time to fix everything, but it seems in Fusion is diffrent and for now they cannot be fixed soo simple i remove them and maybe bring back to next update. :]
Mordecai and the Kobokerz 2017 年 7 月 26 日 上午 12:46 
@It's like christmas morning 1st maybe there might be problems he couldnt fix, 2nd Noam's SS2 Enemy Resources has a doggie and primitives

@Spy's Cr3ed i dont think that you sould bring back those SS2 enemies since Noam's SS2 Enemy Resources has them
Wiseguy 2017 年 7 月 25 日 下午 7:03 
why are you removing enemies?
Wiseguy 2017 年 7 月 21 日 下午 9:40 
im pretty sure he's just disabled chat on his profile, I never even talked to him and hes got me blocked.
Spy's Cr3ed  [作者] 2017 年 7 月 21 日 下午 1:01 
I think eveerythin' is fixed. If you find any bugs report at chat guys ^^
[-:-]Harbinger 2017 年 7 月 21 日 下午 12:22 
No.
Spy's Cr3ed  [作者] 2017 年 7 月 21 日 下午 12:17 
Lel thanks 4 info anyways... btw please unblock me i sorry for... what i done
[-:-]Harbinger 2017 年 7 月 21 日 下午 12:16 
Eh, whatever, as long as you get rid of them, not subbing anyways but its for those that do.
Spy's Cr3ed  [作者] 2017 年 7 月 21 日 下午 12:09 
Hmm, maybe when i save accidently its saved on folder
[-:-]Harbinger 2017 年 7 月 21 日 下午 12:05 
Okay, might be a bit harsh, but now that I am informed properly, Fusion Game files arent meant to be in there, delete it.
[-:-]Harbinger 2017 年 7 月 21 日 下午 12:01 
Why in the fuck you put in Fusion Game Files in the Gro? That'd fuck up everyone that subs to it!
Spy's Cr3ed  [作者] 2017 年 7 月 21 日 上午 11:14 
Hmm, i don't really know, but it's used content only from HD
Mordecai and the Kobokerz 2017 年 7 月 21 日 上午 11:12 
i think that i mean require games and a dlc
Spy's Cr3ed  [作者] 2017 年 7 月 21 日 上午 11:04 
You mean required mods ? No it doesn't need anything... all content is there
Mordecai and the Kobokerz 2017 年 7 月 21 日 上午 10:57 
Nice but do they need something for them to be used and if they do, can you add what does it need