The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Curse of The Grim Plunderer v1.1
26 条留言
Strider  [作者] 2015 年 11 月 1 日 上午 10:19 
I'm glad people are still finding this every so often. I'm no longer really creating levels for Skyrim, so any changes you suggest for this mod probably won't happen anytime soon. Thank you for your kind reviews and interest though! :sans:
*Logan* 2015 年 11 月 1 日 上午 1:51 
Good dungeon, the boat had a nice look to it and some unique lighting effects. The Orc put up a decent fight. I had fun here, rated up.
bonklestheclown 2015 年 4 月 5 日 下午 1:00 
Can you move the boat? Probably not but it looks good.
Balthias 2014 年 11 月 16 日 下午 6:02 
Pretty good.The new skooma is a nice change. Does it respawn in the barrels by chance or is it a one time deal?
Trentman17 2014 年 11 月 2 日 上午 7:55 
good for halloween next year!
God's Drunkest Driver 2013 年 2 月 25 日 上午 2:25 
get a lot of skooma? Perfect for my drug-addict paladin character.
Procyon Dei 2012 年 11 月 23 日 下午 5:40 
Never mind. picture showed me actual location. Silly me!
Procyon Dei 2012 年 11 月 23 日 下午 5:39 
Cool mod, but... Wouldn't it make more sense if it was placed on the Sea of Ghosts instead of the Riften Lake... I mean really why would anyone need a large ship to travel in a lake. But the whole theme is still badass though, just the location. Good job! :)
naptimenurse 2012 年 8 月 2 日 上午 8:49 
@Strider, that's probably why it is so underused ;) but yeah, the pic still looks cool.
Strider  [作者] 2012 年 8 月 2 日 上午 12:27 
The reason it was removed was it wouldn't function without attacking other things in the ship, despite setting factions, making custom NPCs, etc. It was something weird with it. I also couldn't get it to level scale, and people play testing said it wasn't as scary as it was made out to be, so I removed it. I can't be arsed to take that picture down, because it's still neat.
naptimenurse 2012 年 8 月 1 日 下午 6:40 
@pulp looks like a shade... only place I recall seeing them was Meridia's temple... sadly underused mob :(
ok wow 2012 年 8 月 1 日 下午 2:26 
dang! that would've been one of the more exciting things in skyrim! D:
Strider  [作者] 2012 年 8 月 1 日 下午 2:22 
@pulp Something that I ended up having to remove :\
ok wow 2012 年 8 月 1 日 下午 2:21 
And yeah, the enemy end has a LOOOOOT of health, but with that equipment it didn't really make a difference, it just took a while.
ok wow 2012 年 8 月 1 日 下午 2:19 
What the heck is that giant skull in the 4th thumbnail? I was afraid I'd run into that and I never did.
naptimenurse 2012 年 7 月 31 日 上午 8:19 
Nice work! I liked Dr. "Cluck" so much it was a pity to kill him ;)
Strider  [作者] 2012 年 3 月 18 日 下午 3:33 
I might make him easier sometime soon, thanks for the feedback :)
WetBreadMachine 2012 年 3 月 17 日 下午 9:40 
Amazing mod. Great idea and greatly pulled off. Looked very nice too. Only one problem - The enemy at the end seemed harder than an ancient dragon.
Strider  [作者] 2012 年 3 月 11 日 下午 11:19 
@Lavoin Yep, finished. The 1.1 was a bug fix. I might add a few more things later on, but right now my work has shifted to a new project.
Lavoin 2012 年 3 月 10 日 下午 6:36 
Read about you making this mod on /v/ back around when the CK got released and subscribed right away, but I haven't actually done anything with this mod because I didn't wanna go screw things up when it wasn't finished. I just saw, when updating the other mods, that this had a new name with 1.1 in it. Does this mean it's done and all that? I've been lookng forward to this one for a while.
bepis 2012 年 2 月 18 日 下午 2:20 
Subscribed and Liked. Looks pretty cool.

-123mus (:
Strider  [作者] 2012 年 2 月 14 日 下午 5:51 
@Werewhiskey This seems to be a consistent issue I'm experiencing. For some reason, during certain loads, the models dissapear for the enemies, but at any rate, one of the enemies is replaced with an archer now (the one you were noting is invisible.) I haven't updated too recently, but I haven't been able to have it happen since. I'll try a few more times.
M0S5Y.ctn 2012 年 2 月 14 日 下午 5:21 
As for suggestions - imagine what this skooma could do to the local animals if some bottles fell overboard? Skooma'd up mudcrabs? A tripping Horker? :D For some reason I was constantly thinking that this would be a neat place to hide some unique items - or skooma in this case - and make it a bonus objective to find them all, kind of like the nirnroot quest in Blackreach. :]
M0S5Y.ctn 2012 年 2 月 14 日 下午 5:19 
Damn my original comment seems to be too long to post, lol! Condensed version: Besides the hole in the bottom there are a couple things I noticed - holy dovah do the ghosts hit hard! The drowned addict near the oil puddle is missing it's model (completely invisible), followers can't go up to the ship because the guard rails are blocking the ladder and the chest next to the entrance to the interior is facing the wrong way. I like the idea of the mod (also the description is pretty funny to read - please put that somewhere as quest text or NPC dialogue!)
Strider  [作者] 2012 年 2 月 13 日 下午 8:45 
@Jaffus Skooma maaaan, just Skoom
Jaffersin 2012 年 2 月 13 日 下午 5:26 
I understand that this will be made up mostly of collecting potion requisites, yes?