The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Curse of The Grim Plunderer v1.1
   
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225.218 KB
2012 年 2 月 12 日 下午 4:28
2012 年 3 月 5 日 下午 4:08
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Curse of The Grim Plunderer v1.1

描述
Rumor has it that a shipment of Skooma belonging to notorious drug cartels of Riften discretely left port out of Solitude, only to get caught in a treacherous storm that would leave it shipwrecked, it's crew vanishing with the storm. Now it seems the ghostly apparitions of the crew have returned, cursed to forever create Skooma. Dive into the depths of The Grim Plunderer, and fill your pockets with all the loot and various types of skooma you can find!

The Grim Plunderer can be located to the west of the Wreck of the Icerunner/Solitude.

This mod IS Radiant Story ENABLED! This means when you talk to the various barkeeps, you have a chance of being directed to this location!

Please report bugs in comments!

KNOWN bugs:
-Lighting in the ship is strange. This is Bethesda's fault with their shoddy work on boats. This will not/cannot be fixed
-The Incubating Staff doesn't work properly on guards. This will not/cannot be fixed
-(Not really a bug) Enemies sense you really awkwardly through walls, once again Bethesda's fault with boats.

Adds:
-The Grim Plunderer Shipwreck east of The Icerunner
-New weapons
-Notes
-NEW types of Skooma

Version 1.1
-Fixed bug where the dungeon would not appear as "cleared" on the map when finished
-Fixed an AI bug
-Radiant Story quests should be working, but it's all a game of chance getting the location as a quest.

Version 1.0
-Added various notes
-Navmeshing finished
-Added various enemies
-Final polish
-This mod is Radiant Story ENABLED! :D


Special thanks to:
http://psteamcommunity.yuanyoumao.com/id/werewhiskey/
http://psteamcommunity.yuanyoumao.com/id/Wheeze/
darksummit
26 条留言
Strider  [作者] 2015 年 11 月 1 日 上午 10:19 
I'm glad people are still finding this every so often. I'm no longer really creating levels for Skyrim, so any changes you suggest for this mod probably won't happen anytime soon. Thank you for your kind reviews and interest though! :sans:
*Logan* 2015 年 11 月 1 日 上午 1:51 
Good dungeon, the boat had a nice look to it and some unique lighting effects. The Orc put up a decent fight. I had fun here, rated up.
bonklestheclown 2015 年 4 月 5 日 下午 1:00 
Can you move the boat? Probably not but it looks good.
Balthias 2014 年 11 月 16 日 下午 6:02 
Pretty good.The new skooma is a nice change. Does it respawn in the barrels by chance or is it a one time deal?
Trentman17 2014 年 11 月 2 日 上午 7:55 
good for halloween next year!
God's Drunkest Driver 2013 年 2 月 25 日 上午 2:25 
get a lot of skooma? Perfect for my drug-addict paladin character.
Procyon Dei 2012 年 11 月 23 日 下午 5:40 
Never mind. picture showed me actual location. Silly me!
Procyon Dei 2012 年 11 月 23 日 下午 5:39 
Cool mod, but... Wouldn't it make more sense if it was placed on the Sea of Ghosts instead of the Riften Lake... I mean really why would anyone need a large ship to travel in a lake. But the whole theme is still badass though, just the location. Good job! :)
naptimenurse 2012 年 8 月 2 日 上午 8:49 
@Strider, that's probably why it is so underused ;) but yeah, the pic still looks cool.
Strider  [作者] 2012 年 8 月 2 日 上午 12:27 
The reason it was removed was it wouldn't function without attacking other things in the ship, despite setting factions, making custom NPCs, etc. It was something weird with it. I also couldn't get it to level scale, and people play testing said it wasn't as scary as it was made out to be, so I removed it. I can't be arsed to take that picture down, because it's still neat.