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I may look into updating this in the future to apply to any units that join the player's group (or playable units' groups if configured) midway through the mission - which should apply to Zeus units as well if they are attached to the appropriate groups.
Something like ASR AI might give you something closer to what you're looking for though?
http://www.armaholic.com/page.php?id=24080
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=642457233