武装突袭3

武装突袭3

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foxMod: AI Tweaks
   
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Data Type: Mod
Mod Type: Mechanics
文件大小
发表于
170.633 KB
2017 年 7 月 15 日 下午 12:43
1 项改动说明 ( 查看 )

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foxMod: AI Tweaks

在 fox 的 1 个合集中
Arma 3 foxMod Collection
2 件物品
描述
Maxes out skills and abilities for all AI within the player's group, making them more useful in lieu of real players.

Also enables usage of IR lasers for all AI within the player's group; they will use lasers when in active combat stance, but not in stealth stance or when out of combat (vanilla behavior for IR-enabled units).

Usage
When in-game, behold your useful AI teammates.

Configuration
(via foxMod Configuration)
May be configured to apply to all playable units (or playable units' groups), and also enable/disable IR laser usage.

Server Information
Public server key is included in the "keys" folder.
This mod is client-side, and has no effect when run directly on a dedicated server unless configured to also affect all playable units (or playable units' groups) as mentioned above.
14 条留言
Fluffy GS G5 2021 年 11 月 30 日 下午 12:54 
This mod is cool, but is there a way it works also for units with respawn or like in warlords when you request units?
500 Magnum 2020 年 12 月 25 日 下午 3:39 
@fox pls make all units in the players' squad max out throughout the game! It'd be great for liberation since the default ai are next to useless
Nekavandre 2019 年 10 月 13 日 下午 1:56 
That IR Laser function is what I needed for the AI thank you! Thank you! I spent like 4 hours last night trying to get AI to turn them on. Got flashlights working for them to be on day or night 24/7 until said unit is killled but I could not no matter what get Lasers to turn on. I hope this works. Thanks friend.
Batman 2018 年 8 月 19 日 下午 2:22 
You can make it possible to be used on units that are spawned by using CBA , there's an action that any unit vehicle or unit spawned use that init
KennyLuo 2017 年 11 月 22 日 下午 7:12 
Thanks mate.
fox  [作者] 2017 年 11 月 22 日 上午 8:27 
I don't believe so unfortunately - it only operates on units present at mission start (though it will persist on those units if they respawn in a multiplayer scenario). However, since you can change AI skills via Zeus, you should be able to accomplish the same effect by just maxing out their skill.

I may look into updating this in the future to apply to any units that join the player's group (or playable units' groups if configured) midway through the mission - which should apply to Zeus units as well if they are attached to the appropriate groups.
KennyLuo 2017 年 10 月 13 日 上午 5:32 
Will this affect Zeus AI squadmates? I can change AI skills via Zeus.
fox  [作者] 2017 年 10 月 5 日 下午 5:55 
This should be compatible with anything that doesn't also adjust AI skill / ability values on individual units. I don't believe ACE does this, but I've never checked. If your AI squadmates are kicking ass alongside you, it's probably working. :P
TAIKO 2017 年 10 月 2 日 下午 9:40 
fox - Thanks for the mod, been looking for something like this. (Odd this feature isn't included in default SP.) Is this mod ACE compatible?
ArtZ 2017 年 7 月 22 日 上午 7:48 
thanks for ask