Hearts of Iron IV

Hearts of Iron IV

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Update: 16 jun 2018 om 7:03

Name change events for Mazurskie <-> Masuren

Update: 16 jun 2018 om 6:52

Split Masuria from East Prussia so people can make Imperial German borders if they really have to

Update: 30 mei 2018 om 10:49

Removed political change decisions (Fascism on the Rise etc) since there are events to handle this and I haven't had time to fully understand the system (sorry, Gabriel)

Update: 12 apr 2018 om 14:42

Civilian economy and volunteer army now give small bonuses to stability
Gave Sweden a field marshal

Update: 11 apr 2018 om 15:24

AI will be more likely to take ministers with political power bonuses (eg Silent Workhorse) early in the game, and will be more likely to take NFs with political power when at war with bad economic or manpower laws.

Update: 10 apr 2018 om 23:47

German Civil War victor that changed its ideology will now get its "political situation resolved" (so it can change flags) and have the former country leader's national spirit removed

Update: 7 apr 2018 om 20:32

Restored some vanilla events, attache complaints and injured and sick generals should work again
Austria gets news events when forming Greater Germany and her decisions to change country name work more reliably

Update: 25 mrt 2018 om 4:35

Altered map to be compatible with 1.5.2 (Silesia etc)
Economy laws now require war support
Added Revolutionary Republic national spirits to Caucasia, Baltic, Ukraine and Belarus, giving bonuses and bypassing war support requirements for economic mobilisation
Changed Ernst Thaelmann's portrait

Update: 14 mrt 2018 om 15:40

Fixed problems with a state ID (Rijnland) that was changed in patch 1.5

Update: 8 mrt 2018 om 9:07

Updated to 1.5
Added some decisions to change flags
Changed the military ideas to give starting stats as well