Stellaris

Stellaris

(-Naval Overhaul Legacy-)
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Uppdatering: 6 aug, 2017 @ 18:01

-Completely overhauled weapons after seeing Doomwarrior's work to ensure proper efficiency
-Overhauled strike craft/point defense as a result of the general weapon overhaul

Uppdatering: 25 jul, 2017 @ 8:00

-Adjusted strike craft evasion/tracking
-Added PD component template file, to pre-empt 1.8's planned changes to Flak

Uppdatering: 25 jun, 2017 @ 16:03

-Fixed possible issue with regenerative hull tissue tech

Uppdatering: 24 jun, 2017 @ 19:34

-Completely overhauled, and downscaled, UNSC carrier model (Epoch)

Uppdatering: 23 jun, 2017 @ 9:33

-Reduced range, accuracy, and tracking of starport missiles to bring them in line with other starport weapons now that they cannot be downed by PD

Uppdatering: 23 jun, 2017 @ 9:20

-Buffed starport weapons

Uppdatering: 23 jun, 2017 @ 7:37

-Integrated Automated Behavior Adjustment into NAV
-Increased missile cooldown from 4.9 to 6.3
-Reduced corvette evasion by 10, increased non-combat speed to 7 from 5.25, and encreased rotation speed to 0.225 from 0.1
-Doubled hangar slots on military station sections with hangars
-Added point defense military station sections
-Reduced damage and increased cooldown for all mass driver weapons
-Slightly reduced maximum damage value of kinetic artillery
-Added 200% evasion to starport missiles
-Fixed PD prioritization issue when the game auto-updates/auto-generates ships with PD

Uppdatering: 17 jun, 2017 @ 21:59

Did some internal tweaks to extend support for most NSC compliant ship packs.

Uppdatering: 15 jun, 2017 @ 10:12

Initial Upload

Uppdatering: 11 jun, 2017 @ 20:43

Initial Upload