Stellaris
Human Fallen Empires BETA
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Aggiornamento: 10 giu 2018, 9:00

Restored cb against brainworm

Fixes for exodus civic
Some new events for spiral civic
Removed some triggers from mod's civics

Some rebalance to plague
Changes to refuges
Changes to discovery menu
Will became robo hive if robot became main species and host have needed dlc

Fixed broken ships in memorial events
Fixes in code and localisation, thanks to cw tools, just use it https://marketplace.visualstudio.com/items?itemName=tboby.cwtools-vscode

Aggiornamento: 28 mag 2018, 8:47

Fixed drone ai and some other minor things

Aggiornamento: 27 mag 2018, 7:14

Added leaders traits to menu
Also you may try
event human_fallen_empires_test.12
in console

Aggiornamento: 25 mag 2018, 9:03

Fix for localisation and hire pirate option

Aggiornamento: 24 mag 2018, 12:15

Pirates will get planets then get system

Aggiornamento: 23 mag 2018, 12:07

Fix for fix

Aggiornamento: 23 mag 2018, 11:59

New starting system initializers

Aggiornamento: 23 mag 2018, 11:22

New develop planets fast start option
Returned story mod init option
Fixes
Pirate balancing

Aggiornamento: 22 mag 2018, 7:54

Updated for Stellaris 2.1
Added new anomaly
Added new unfinished civic
New cb for Plague (from old war demands)
Option in menu to remove new opinion modifiers
Fixes in init code
A lot of fixes, for example plague now spread by hyperlanes in 15 steps radius as intened lol

Aggiornamento: 12 mag 2018, 17:51

Fixes