Arma 3
B52 Loot
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Uppdatering: 16 apr, 2017 @ 18:11

- General bug fixes and performance improvements

Uppdatering: 15 apr, 2017 @ 10:44

- Removed already present items in crates

Uppdatering: 14 apr, 2017 @ 20:57

- Added weapon attachments to the general loot pool.

Uppdatering: 14 apr, 2017 @ 19:21

- Rebalanced general loot so you aren't getting a range finder every 3 feet. Moved items, clothing, magazines and food into single spawn chance so those 4 spawn types should be dramatically improved.

Uppdatering: 14 apr, 2017 @ 18:57

- Fixed broken item and backpack spawns

Uppdatering: 14 apr, 2017 @ 18:43

- Removed Arma 3 mod requirement for B52 Core. B52 Core is still required but will now be managed through the workshop.

Uppdatering: 14 apr, 2017 @ 18:25

- Changed to 3 loot types: General, Transit, Military
- Rebalanced General loot spawn to give a better variety
- Added a rare 'Crate' loot spawn. Crates come in 2 different types: "General", "Military". Crates will spawn with a various number of items. Weapons in crates will spawn with at least 1 magazine. Magazines in crates could spawn for other weapons

Uppdatering: 8 apr, 2017 @ 13:37

- Fixed associations with B52 Core
- B52 Core module will be required when using B52 Loot module going forward

Uppdatering: 6 apr, 2017 @ 19:43

- Fixed Incorrect Module Classes for missing "units" error

Uppdatering: 5 apr, 2017 @ 22:55

- Updated to automatically detect Heros Survive and spawn loot if enabled. If no Heros Survive detected then food loot will not be spawned.