Arma 3
B52 Loot
Viser 1–10 av 14 bidrag
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Oppdatering: 16. apr. 2017 @ 18.11

- General bug fixes and performance improvements

Oppdatering: 15. apr. 2017 @ 10.44

- Removed already present items in crates

Oppdatering: 14. apr. 2017 @ 20.57

- Added weapon attachments to the general loot pool.

Oppdatering: 14. apr. 2017 @ 19.21

- Rebalanced general loot so you aren't getting a range finder every 3 feet. Moved items, clothing, magazines and food into single spawn chance so those 4 spawn types should be dramatically improved.

Oppdatering: 14. apr. 2017 @ 18.57

- Fixed broken item and backpack spawns

Oppdatering: 14. apr. 2017 @ 18.43

- Removed Arma 3 mod requirement for B52 Core. B52 Core is still required but will now be managed through the workshop.

Oppdatering: 14. apr. 2017 @ 18.25

- Changed to 3 loot types: General, Transit, Military
- Rebalanced General loot spawn to give a better variety
- Added a rare 'Crate' loot spawn. Crates come in 2 different types: "General", "Military". Crates will spawn with a various number of items. Weapons in crates will spawn with at least 1 magazine. Magazines in crates could spawn for other weapons

Oppdatering: 8. apr. 2017 @ 13.37

- Fixed associations with B52 Core
- B52 Core module will be required when using B52 Loot module going forward

Oppdatering: 6. apr. 2017 @ 19.43

- Fixed Incorrect Module Classes for missing "units" error

Oppdatering: 5. apr. 2017 @ 22.55

- Updated to automatically detect Heros Survive and spawn loot if enabled. If no Heros Survive detected then food loot will not be spawned.