Sid Meier's Civilization VI

Sid Meier's Civilization VI

Real Era Stop
目前顯示第 11-20 項,共 22 項
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更新:2017 年 4 月 17 日 @ 下午 1:41

Version 2.3
Proper handling of some Great People bonuses that depend on Era (Eurekas for specifc techs, random boosts, unit granting). See Description for details.

更新:2017 年 4 月 17 日 @ 上午 5:02

Version 2.2 Fixes for Classical Era
- Fixed Goody Huts (Colossal Heads were appearing due to a bad programming technique in MapUtilities.lua).
- Fixed Industrial Zone project (was available to use).

更新:2017 年 3 月 28 日 @ 上午 11:03

Version 2.1
Compatibility with Spring 2017 Patch (use of Future Civic).

更新:2017 年 3 月 26 日 @ 下午 12:28

Version 2
Added Custom Calendars. Allows you to choose in Advanced Options a custom Game Speed that will make the dates displayed in the top right corner aligned with chosen Last Era. E.g. if you choose Renaissance, after 500 turns the date will be 1745 AD. Or if you choose Medieval, after 500 turns the date will be 1400 AD.
This functionality is OPTIONAL.

更新:2017 年 3 月 24 日 @ 下午 6:50

Verson 1.7
Ocean-cross fix for Classical & Medival Eras. Without it some maps are unplayable.
- For Medieval - Cartography is moved to Medieval (without Caravels)
- For Clasical - all land units can embark when Celestial Navigation is researched and researching Shipbuilding allows for ocean crossing.

更新:2017 年 3 月 22 日 @ 下午 4:56

Version 1.6
Added support for Classical Era.

更新:2017 年 3 月 22 日 @ 上午 9:38

Version 1.5
Fixed Archaeologist CTD due to missing Shipwrecks.

更新:2017 年 3 月 18 日 @ 下午 1:37

Version 1.4
- Fixed England related CTD
- Fixed Great People related CTD

更新:2017 年 3 月 13 日 @ 下午 3:10

Version 1.3
- Can be used with Wondrous Wonders and Moar Units
- Removed hard dependency from Real Tech Tree

更新:2017 年 3 月 13 日 @ 上午 7:13

Version 1.2
- Support for Atomic Era as the last one.
- Removed connection between Future Society and Lev3 Govs when last Era is Modern; it's similar to Vanilla game approach where you don't have to research through them all to get to finishing civics.