FortressCraft Evolved

FortressCraft Evolved

Power Management
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更新于:2019 年 1 月 20 日 下午 2:21

- Fix exception getting popup text on power monitor from a network client when the power state hasn't been sent to the client yet.
- Fixes for sending network updates to clients.
- Fix to for player to be in fully connected state before queuing data from server to client.

更新于:2019 年 1 月 9 日 下午 5:11

- Fix sending of display unit Scale setting float point value between clients and servers with different globlization settings.
- Fix display units allowing interaction by clients without permissions.

更新于:2018 年 12 月 19 日 下午 5:43

Fix for missing update of flags for player location and direction against machine in determining if certain visual updates occur.

更新于:2018 年 12 月 11 日 下午 6:34

- Fix LPT/Conduit lens upgrade/removal not working on dedicated server clients.
- Fix Conduit mode change not working correctly from dedicated server clients.

更新于:2018 年 11 月 10 日 下午 12:52

Fix threat based triggers to use a current threat of zero when all overminds are destroyed.

更新于:2018 年 11 月 4 日 上午 8:40

- Attempt to change Power Storage Monitor base object with one that doesn't sometimes get an obnoxious glow.
- Additional minor label/alignment fixes.

更新于:2018 年 11 月 3 日 下午 4:02

- Additional minor label/alignment fixes.

更新于:2018 年 11 月 3 日 下午 12:57

- Fix incorrect UI popup list selection bar appearance when the list is scrolled down.
- Add power group summary list tab with sort.
- Add managed entity sort options for current and maximum PPS.

更新于:2018 年 10 月 28 日 上午 6:07

- Fix power increase trigger from lower default power percent not working.

更新于:2018 年 10 月 26 日 下午 2:10

- Add filtering to managed entities tab.
- Managed entities list now show power group names.
- Filter and sort selections are now retained across world exit/reload.