Stellaris

Stellaris

Guilli's Planet Modifiers and Features
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更新于:2022 年 5 月 28 日 下午 2:56

Forgot to remove the temp files again. Filesize back to normal now

更新于:2022 年 5 月 28 日 下午 2:14

Patch 28-25-2022
· Gather Relic Intel espionage operation removed. It was becoming too complex to keep working
· Relic Casus Belli will now automatically unlock if you're neighbouring an empire that has relics and if you have enough intel
· Steal Relic espionage operation will only unlock if you have enough intel
· Steal Relic espionage operation is now blocked between subjects and overlords unless BOTH are real players.
· Relic Map mode will now hide how many relics an empire has unless you have sufficient intel
· Relic Map mode will now also display how many relics you have
· Added various number of improved notifications when relics trade hands (through, trade, theft, or war) if you have enough intel on empires gaining/losing relics

· You can now trade relics with other empires.
· Relics will only show up to trade you have enough intel or if you are in good relations with the other empire
· AI empires have relic likes and dislikes, depending on ethics and/or empire types they may be more or less willing to trade relics. Some AI empires like certain relics more than others.
· Subjects are more eager to trade their relics to their overlord
· Depending on AI empire ethics/type they may be more or less willing to declare war for relics. Some AI empires like certain relics more than others
.
· Ancient Soul Prism Relic now has different bonuses if you're a machine empire
· Codex Administratum Relic now has different bonuses if you're a machine empire
· Special event machine species trait "hacked" has been renamed to "Enigmatic Virus" and made the tooltip clearer when you receive this trait during the event.
· Fixed it so you can now upgrade your unupgraded machine pops if they have the enigmatic virus trait.
· Fixed a bug where death world origin got additional blockers after one month making the homeworld even more unliveable

更新于:2022 年 5 月 22 日 上午 5:41

Fixed script brackets mistake

更新于:2022 年 5 月 22 日 上午 3:18

Patch 22-05-2022
• Precursor Edicts now only have a minor artifact upkeep
• Archaeopolis Archaeology districts no longer cost minor artifacts to build
• Archaeopolis Archaeology districts produce fewer minor artifacts
• Archaeopolis Manufactory and Arc Reactor districts minor artifact cost doubled
• Increased the deep silo resource storage bonus
• AI wont steal relics if they have a non-aggression pact or a defensive pact with the target empire
• AI wont steal relics if they are actively improving relations with the target empire
• AI wont steal relics if the target empire is loyal to it
• Steal Relic espionage operations are automatically cancelled if either the initiator or the target empire becomes each other subject/overlord. 300 influence is refunded if that's the case. There's no message for this currently but will be added later.

更新于:2022 年 5 月 20 日 下午 10:45

• Significantly reduced the chance for precursor modifiers to appear on primitive worlds
• AI is less likely to immediately start a Gather Relic Intel operation on empires not bordering them
• AI should no longer be doing other spy operations (smear campaign, sabotage starbase, etc). They'll only do gather intel, gather relic intel, aquire assest, steal technology and steal relic (rarely and if you and them have bad relations).
• AI steal technology chance reduced further unless the AI doesn't like you

更新于:2022 年 5 月 19 日 上午 8:52

forgot to remove the git files, sorry! Filesize is normal now.

更新于:2022 年 5 月 19 日 上午 8:29

Patch 19-05-2022
• Added more performance optimizations to the mod scripts.
• Fixed rare bug where sometimes pops got put into an "unemployment" pop group called Orbital Extractors
• Updated icon code for the mod's custom event ships
• Blood Moon and Solar Eclipse Planet modifiers will no longer spawn on planets without a moon


• ## Relic Operation "Gather Relic Intel" ##
• Failing event rolls will be harsher meaning it is more likely to cancel the operation.

• ## Relic Operation "Steal Relic" ##
• Failing event rolls will be harsher meaning it is more likely to cancel the operation.
• Added failure states to each stage in case the target empire loses its last relic before the steal relic operation finishes. Also added notification events where needed and refund some influence if it happens.
• Added more AI weights based on game difficulty and tweaked some other values, so the operations happen a little less frequently between AI's.
• AI's that started a Steal Relic operation or were the target of a Steal Relic operation wont do or be targeted by this operation for 15 years.
• It is no longer possible to start this operation on empires not bordering your empire.
• AI Vassals will no longer attempt to steal relics from their overlord.
• AI overlords will no longer attempt to steal relics from their vassals.
• The notification message letting you know an empire stole another empires relic will now only show if you have • communications with both empires. Previously it was possible to get notifications for empires you haven't met yet

更新于:2022 年 5 月 18 日 上午 3:26

Patch 18-05-2022 #2
- Added game start option to forbid/allow AI from using the Steal Relic spy operation against the player. Default = allow
---- This wont affect already in progress games. To disable new steal relic operations during a save game, open console and type: effect set_global_flag = gpm_relic_heists_AI_disabled

- Added a weight to the AI use of Steal Relic operation so they are no longer able to use it on non-neighbouring empires. No more stealing from across the galaxy

更新于:2022 年 5 月 18 日 上午 12:05

Patch 18-05-2022
* Fixed wrong country name in public notification that someone stole a relic. It was showing that you stole it instead of the correct country.
* Further adjusted and improved AI use of Steal Relic Operations. Several extra weights were added. Eg; -50% if the target is a player, added/reduced weight if the target has bad/good relations or weak/superior fleet power

更新于:2022 年 5 月 16 日 下午 9:10

- AI will now wait 5 years before thinking about another stealing another Relic with a Spy Operation
- Made stealing relics slightly more difficult for the AI
- Removed .git cache files. Oops! Sorry about that. File size is back to normal