Stellaris

Stellaris

Guilli's Planet Modifiers and Features
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更新于:2022 年 3 月 12 日 上午 5:13

updated!

Some planet modifiers have been updated
Terraform modifiers are back
Ringworld and Habitat modifiers now have a cogwheel border showing they are "build" modifiers
Fixed a bug that prevented wondrous worlds from gaining an orange name
Buffed all mod's assault armies significantly
Trade deposit bonuses from exploration events have been reduced
Added terraform links so you can terraform nanite worlds directly into Gaia, Machine and Hive worlds

Added Planetary Diversity mod compatibility between:
* Ecumenopolis overwrite event
* Abandoned terraform equipment overwrite events
* Nu-baol life seeding decision

Machine World modifiers overhaul:
* Machine world modifiers have been updated
* Machine World modifier icon has gotten a facelift
* 25/50/75% chance to spawn a random minor machine world modifier when a world is terraformed to a machine world. % chance depends on game option nr of modifiers chosen.
* Added a Machine World planet decision costing minor artifacts to enhance the efficiency of one resource output of the machine world with an additional planet modifier. Required tech Mega Engineering


更新于:2022 年 3 月 6 日 上午 1:32

Patched;
* Made some engine adjustments to the modifier spawning at galaxy start to lessen the impact to try and resolve a weird day 4 crash.
* Blood Moon and Solar Eclipse modifiers no longer appear on moons
* Improved spawn rate of precursor dig sites in precursor home systems
* Fixed bug with Boal Life Seeding decision trigger on non-artificial planets (this bug is also prevalent in base game)
* Fixed bug with Pleasure Palace special project rewards not correctly happening for non-machine empires
* Changed relic influence costs to unity costs

Relic Changes:
o Enigmatic Adviser now provides 3 envoys instead of 2 envoys
o Enigmatic Adviser Active effect now has a short duration (900 days) but boosts Diplomatic Weight by 50% instead of 20%
o Codex Administratum now gives 2 civic points instead of reducing empire size from colonies and districts
o Codex Administratum active effect now gives a 50% bonus to unity prod instead of reducing empire size from pops
o Encylopedia Galactica now reduces empire size instead of having a unity production bonus
o Zero Energy Reactor bonus changed from +2/3 rare resource production to -50% starbase and station energy upkeep cost
o Zero Energy Reactor active effect energy prod bonus doubled to +40%
o Quantum Sphere encryption and decryption bonus changed from +25% to +5 points
o Quantum Sphere active effect bonus changed from operation cost reduction to +100% hostile operation difficulty
o AI Architect active effect building speed increased from +50% to +100% and given a building cost reduction of -50%. Duration decreased to 1800 days
o Experimental weapon passive and active effects have been switched. The active effect now gives a 20% fire rate bonus but only lasts 900 days
o Experimental Weapon now has an energy cost instead of unity cost
o Fallout Emergency Replicator now has a very short cooldown (900 days)
o Power Core passive and active effect switched and now passive effect District energy upkeep reduction changed to Gathering station energy production bonus (100%)
o Power core active effect duration lowered to 1800 days
o Positronic Microchip duration shortened to 900 days
o Earthquake Engine active effect mineral bonus increased from 15000 to 20000
o Earthquake Engine passive effect now also gives +2 max non-artificial districts on planets
o Manufactorium Ship active effect rare resources bonus increased from 500 to 2000
o Self Assembly Hub active effect megastructure build speed bonus increased from 30% to 100% but energy cost doubled to 20000 energy. Duration unchanged (3600 days)
o Cloaking Device passive bonus changed from spy network daily value bonus to +30 base intel
o Cloaking Device active effect changed from ship disengagement chance to -50% spy operation difficulty. Duration lowered to 1800 days
o Soul Gem passive effect leader age bonus increased from +25 to +100
o Self Repairing Obelisk active effect starbase build speed bonuses increased to 100% (up from 75%)

更新于:2022 年 2 月 28 日 下午 2:01

* Applied potential fix for crashing on day 4 (thanks to MrRoAdd from discord)
* Fixed various localisation bugs
* Fixed some minor script bugs
* Arcane Deciphering artifact action has a small chance to unlock void beam, arc or desintegrator weapon techs
* Arcane Deciphering artifact action rarer unlocks are more likely to happen for AI empires spicing them up and making their empires a bit more unique
* Relic war goals updated to match the galactic emperor stuff and Pax Galactica stuff
* Fixed a potential bug with relic wars where AI's were very stubborn in accepting a white peace
* Relic war goals: AI empires are quicker to accept defeat
* Ecumenopolis now correctly removes the salt flats modifier

更新于:2022 年 2 月 26 日 上午 1:44

small patch;
* Fixed bug with Hive world discovery event having the same text in the followup event
* Fixed missing icon for edict fund empire modifier
* The Ruined/Restored precursor shipyards has moved slightly allowing you to build a normal Mega Shipyard connected to it

更新于:2022 年 2 月 25 日 上午 3:31

Mod updated to version 3.3 of the game
• Matched tech icon name with tech lower case names so icons work on Linux systems
• Updated mod job checks, triggers, output and weights
• Updated Edicts
• Updated & fixed a few minor bugs with mod Technology weights
• Updated planetary, habitat and ringword costs to match the new unity system
• Updated unity rewards for some events
• Terraformed planets will no longer get sandstorms or sand tornado modifiers

更新于:2021 年 12 月 25 日 上午 8:22

Fixed a typo

更新于:2021 年 12 月 25 日 上午 7:06

- Changed all +X pop job output from planet modifiers to a +% output. It felt too difficult to judge how good the bonus was. +X raw output bonuses are kept for alloy and consumergoods modfiiers since they fit the theme of bonuses (like from civics).
- Slightly increased the chance precursor modifiers spawn in the galaxy
- Galaxy age (start menu option) now directly affects precursor modifier spawning. Old Galaxies have 30% increased precursor modifier spawn chance. Young Galaxies have -30% reduced precursor modifier spawn chance.
- Forest type modifiers will no longer spawn on aquatic worlds
- Tweaked base rarties of all planet modifiers on habitable worlds at game start to have a little more variety
- Increased the chance of finding the machine world core relic. (Only materialist empires or machine empires can find this)
Added a James Web Telescope to Sol (no custom model tho)

更新于:2021 年 12 月 22 日 下午 12:32

fixed localisation issue

更新于:2021 年 12 月 22 日 上午 7:35

Fixed issue where terraforming unowned planets could crash the game.

更新于:2021 年 12 月 18 日 上午 4:59

Fixed terraforming links and PD integration
Fixed precursor megastructure being repairable without mega engineering tech
Rare Precursor Manufactorium Construction Ship has had an upgrade and now has a powerful jump drive.
Removed old worker_job_check_trigger from mod custom jobs (fixing pop habitat jobs)
Fixed bug where if an AI finished a precursor chain it would end all precursor chains
Updated pop_assembly_code to planet_pop_assembly_multi / planet_pop_assembly_organic_mult
Precursor Capital Complex modifier no longer scales with planet size as that doesn’t work for the bonuses given