Stellaris

Stellaris

Guilli's Planet Modifiers and Features
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更新于:2022 年 12 月 27 日 上午 8:25

-Adjusted some planet modifier spawn weights to better suite PD storm planets
-updated precursor archeologist jobs to no longer say they produce minor artifacts
-spiced up fallen empire systems with some space deposits
-replaced the away team science ship influence upkeep with energy upkeep
-changed every special planet deposit into a rare category deposit so it shows up under the rare deposits UI planet view element
-updated some of the precursor planetary deposit features to make them a bit more exciting
-Rebirth Origin no longer has a survey speed penalty as it was interfering with other mod(s) and other negative survey modifiers
-precursor and time lost dig sites have been made a little less difficult to complete for your rookie scientists

更新于:2022 年 12 月 13 日 上午 12:20

Updated with fix for frigate modifiers and added NSC compatibility for ship modifiers.
Fixed science ship upkeep cost incompatibility with my technology mod

更新于:2022 年 12 月 4 日 上午 1:09

- Lowered science ship influence cost from the away teams policy
- Lowered unity bonus rewards from surveying (minor discoveries)

更新于:2022 年 12 月 3 日 上午 9:21

Updated to version 3.6 of the game.
- Fixed relic icons
- Updated a planet pop assembly modifier
- Fixed two bugs with science ships and construction ship modifiers not working

更新于:2022 年 11 月 13 日 上午 12:06

Updated:
* Added forgotten planet modifier icons for the new planetary decisions
* Tarraforming planets now switches more bad/negative planet modifiers with planetary decision matching good modifiers where it makes sense. Eg; a bleak planet modifier gets replaced by a lush modifier.
* Rewrote all the minor survey event reward options.
* Added several new options to minor survey events based on ethics and civics or species types
* Rebalanced and improved all the potential deposits that can spawn with survey events so they are more varied
* Fixed a bug with deposit spawning from my exploration events where it sometimes wouldn't spawn
* Fixed a bug with survey event deposit spawning where different empires exploring the same planet could sometimes stack deposits.
* Added a starting option to disable the spawning of the mini mega structures (Silo, mining station, ..)

更新于:2022 年 11 月 1 日 上午 2:21

Patch 01-11-2022
Updated:

- Expanded the 'Scaling' game option. You can now chose to have planet modifiers scale based on: 'planet size', 'random', 'random+', or 'Off'. The random plus option increases the ceiling (maximum) bonuses that planet modifiers can give. This option is not balanced in anyway.
-Android Pleasure palace is a little more rare now
-Tweaked habitable world modifier generation calculations so they are better at randomly rolling the modifiers. With the goal of improving the randomness of modifiers seeded across the galaxy.
-Improved frozen and toxic terraforming candidate planet modifiers inter-compatibility with the mod
- Precursor modifiers will now only spawn on toxic worlds if you own the toxoid DLC. Toxic planets now require the detox AP to terraform.
- Ter clarification; I have to do this to maintain compatibility with the toxoids Detox AP/mechanic. Otherwise you kind of get something from the DLC for free sometimes which is not allowed!
-For both compatibility reasons and balance reasons the mod no longer overwrites precursor exploration events and thus no longer spawns additional precursor modifiers and terraforming candidates with each event. The homeworld found event as well as the homeworld spawning events are still modified.
- Fixed a bug where precursor digsites for the precursor energy grid modifier gave out rewards for precursor remnants modifiers. Oops!
-Improved the checks on minor relics for upgrading the mini "megastructure" buildings. It will now correctly allow you to upgrade it if you don’t own Ancient Relics DLC without needing minor relics.
- Added outliner icons for the mini megaststuctures
- Restored mini-megastructures will no longer show in the outliner
- Planets terraformed with the Life Seeder building will now properly get terraforming modifiers
- Archaeopolis Manufacturing districts will no longer produce Consumer Goods for hive minds.
- The Enigmatic Shield Relay aux component daily shield regen bonus reduced to 1% (from 5%)
- The Sol James Web Telescope object will no longer spawn if you start on earth with a non-human species.
- Added 7 extra options when discovering the android pleasure palace. One option for spiritualist, xenophiles, hiveminds, determined exterminators, assimilators and servitor empires. And one option if you have the pleasure seekers civic..
- Added an extra hot option to the Arachnophobia discovery event
- Improved performance on the AI spy policy checks
- Fixed bug where rubicator system planets modifiers didn't scale
- Added some additional planet modifier scaling checks on worlds that spawn later in the game such as planets in the precursor home systems.
- Fixed bug that allows you to queue up multiple arcane institute buildings. It should now be properly limited to 1 per planet.
- Added a new blocker: Sticky Webbing
- Added a new deposit: Empty Nest
- Added 4 new planet modifiers
- Added 14 new planetary decisions to interact with negative or bad planet modifiers

更新于:2022 年 10 月 8 日 上午 8:49

Fixed bug with precursor research center not being buildable on precursor worlds

更新于:2022 年 10 月 8 日 上午 3:15

Fixed army missing resource cost

更新于:2022 年 10 月 8 日 上午 3:08

- The Archo Shield Generator decision to add a planetary shield can now be used on the Archaeopolis world
- Fixed a bug where you could get a generic "GPM_MESSAGE_RELIC_STOLEN" message instead of a proper message when an AI empire steals another AI empire's relic.
- Updated missing economic_categorty data
- Fixed localisation but with NAME_Yuhtaan
- Improved mod compatibility with ringworld modifier/decisions
- Overhauled minor relic productions and upkeep. In order to balance minor artifacts and make it more clear to players without extensive ui mods I've readjusted minor artifacts to a gain/cost system. Monthly production has been made very static from sources and no longer is affected by pop % output bonuses, and all upkeep costs have been removed.
The precursor research center can now only be build on planets with a precursor modifier or your capital

更新于:2022 年 9 月 20 日 上午 10:11

- Added compatibility for 3.5
- Fixed some typos
- Fixes for the turret blocker
- Everything Minor Relics is now locked behind the Ancient Relics DLC.
Stuff that gives or costs minor relics is generally replaced with energy if you dont own the Ancient Relics DLC. The Archaeolopolis now requires the DLC to spawn. Precursor edicts now require the DLC. Will be added soon: outliner icons for the mini megastructures