Stellaris

Stellaris

Guilli's Planet Modifiers and Features
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更新于:2018 年 4 月 21 日 下午 1:10

Fixed bug with machine empires and precursor starting where the machine pops were accidentally killed off too.

更新于:2018 年 4 月 21 日 上午 11:44

Fixed issue where machine empires couldnt start with the precursor start civic.

更新于:2018 年 4 月 21 日 上午 10:11

- Removed station cost increases duo to incompatibility with tradition mods. Oops!
- Fixed Fallen Empire Lost Colony start starting with only 1 pop
- Updated Fallen Empire Lost Colony start civic description to correctly reflect that you start with 4 advanced buildings insteado of 3 damaged ancient ones.

更新于:2018 年 4 月 21 日 上午 6:58

Changelog:

NEW:
  • Added Oasis,Floating Island and Cryo-Stasis Tubes tileblockers
  • Awakened Fallen Empires will now greatly enhance their new colonies, or conquered worlds.
  • Added 3 Apocalypse DLC starting civics: Death world Start, Fallen Empire Lost Colony Start and Awaked precursor Start
  • Added in Required API file for CGM mod.

CHANGES:
  • Increased machine world modifier spawn chance.
  • Vastly improved compatibility with the newer planets from Planetary Diversity Mod
  • Vastly improved the tileblocker spawning algorithme
  • Added a 2 unity orbit deposit to precursor planets to signify their importance.
  • Fish event now has an energy option for when your food stocks are full, also increased the amount of food reward slightly.
  • The living world has had its shields removed and health lowered a bit to be earlier game. Rebalanced the deposits on the gaia world that spawns as well. It should now also spawn with a new loadout instead of the extra dimensional effects. Also Nerfed the gaia world that spawns slightly.
  • The living world system was also randomized and improved.
  • Forest planet modifiers shouldn't spawn on desert worlds anymore.
  • Added some modifiers on both life seeded and post-apocalypse civic starts
  • Alien eggs modifier should no longer spawn on toxic worlds
  • Greatly improved precursor event chain compatibility. Now ALL precursor event chains have extra rewards: Broken precursor homeworlds have a precursor shipyards and higher science deposits. Unbroken homeworlds can be terraformed into habitable planets and have a precursor shipyards and two other precursor planet modifiers. Unbroken homeworlds have had their research deposits exchanged for a 2 unity deposit. Cybrex gets special precursor modifiers upon rebuilding the ringworld. Cybrex star is also kinda special.
  • Tweaked precursor modifier spawn algorithm a bit; they will appear a bit more on habitable planets and less on uninhabitable planets. They also have a slightly higher chance to have double or even tripple precursor modifiers
  • Improved Planetary Shield Graphics a bit for precursor shields and fallen empire shields.

FIXES:
  • Added missing modifier icons.
  • Fixed bug where time lost anomaly could spawn on asteroids.
  • Planets should now always have at least one empty tile.
  • Fixed a bunch of small localisation errors.
  • Mushroom event and similiar growth events should no longer happen on worlds without empty tiles.
  • Fixed Arachnaphobia description; moved the mention of buildable armies to the bottom.
  • Fixed tileblocker localisation icon being too squashed against the name

更新于:2018 年 4 月 2 日 上午 11:59

  • Added an event that spawns a gaia world when you defeat the living world. Note: in already existing save games the graphics of this space monster planet are not correctly removed. This duo to my grand incompetence in forgetting to add a code-flag.
  • Anomalies from this mod will only appear once per empire.
  • Constructed ringworlds have had their modifier spawn chance increased
  • The Vultaum Homeworld from the Vultaum Star Assembly precursor event chain has had it's planet bonuses increased a lot and will spawn with a guaranteed precursor shipyard modifier. This because a broken planet cannot be terraformed. It will also no longer spawn with a terraforming modifier.

更新于:2018 年 3 月 31 日 上午 4:21

Fixed the megastructure bug. Sorry about that, was given a compatibility trigger file that apparently also overwrites the trigger used by the megastructures and they havent tested it properly. I removed that and will be using my own shit from now on. I'll hack my own compatibility in from now on. Other modders can shuv it.

更新于:2018 年 3 月 31 日 上午 3:57

- Fixed survey event space infront of new lines because elowhiny is a whiny biach

;)

更新于:2018 年 3 月 31 日 上午 1:40

Updated the mod with small patch:
- Planetary Diversity worlds will spawn with deposits again.
- Fixed bug with asteroid deposits, they should also spawn again.

These chanegs only start with new games. They sadly dont update in savegames.

更新于:2018 年 3 月 30 日 下午 2:40

Fixed issue with habitat modifier script.

更新于:2018 年 3 月 30 日 上午 4:22

Added extra flag to precursor worlds for mod compatibility. Urgent patch that I forgot.