Stellaris

Stellaris

Guilli's Planet Modifiers and Features
正在显示第 181 - 190 项,共 223 项条目
< 1 ... 17  18  19  20  21 ... 23 >
更新于:2018 年 3 月 3 日 上午 1:24

* Nerfed precursor mechs a bit. Sorry :<
* Mastery of Nature no longer gives the extra tile blocker techs but instead now also increases the tile blocker clearing time by 33%
* Tile blockers from this mod now only need energy to be cleared
* Slightly lowered the chance for precursor modifiers to spawn at galaxy generation
* Slightly lowered the chance for resource asteroids to spawn at galaxy generation
* Lowered the orbital bombardment bonuses from various modifiers to not make planets immediately immune to bombing. This will continue to be tweaked in combination with planetary shield generators. Expect some kind of cool interaction with colosus too in the future.
* Fixed some localisation errors
* Some more fixes that I completly forgot what they were

更新于:2018 年 2 月 26 日 上午 7:02

Fixed a bug allowing all planets to build precursor bunker command centers

更新于:2018 年 2 月 26 日 上午 4:01

Small bugfix patch:

- Included some missing localisation
- Fixed some localisation mistakes
- You now need to build a star base "precursor shipyard uplink" to make use of a solar system that has a precursor shipyard (modifier on a planet).
- You now need to build a "precursor bunker command center" to make use of precursor bunker armies. A planet with a precursor bunker modifier will allow you to build one of these command centers. The command center will produce 1 bunker defense "unit" automatically every month up to 3. Then it will slowly remove normal defense armies and replace those with bunker units. This is a weird behaviour (the deleting defense armies) but it works in the end. Consider this a bug that "works".
- Planets destroyed by the world cracker should now lose most modifiers. I don't have apocalypse so I cannot test this thoroughly. It's a small script that runs after the planet is destroyed so it does not interfere with or overwrite any vanilla events.
- Increased the build time for precursor mechs and slightly lowered their stats.

更新于:2018 年 2 月 23 日 上午 9:01

2.0 Compatibility update.
Another update is planed to adress any potential bugs and balance issues. I pushed this update live with enough testing for bugs but cannot guarantee if all the new/replaced bonuses work. Please let me know if there are any issues! Thank you :)

Changelog:

NEW:
  • Stars now have a chance to go into an increased or decreased solar cycle giving a system wide energy buff/malus.
  • Planets now have a chance to experience a meteor shower.
  • Capital worlds now gain a unique ethic based event chain after a while.
  • Habitats can now gain a small amount of resources from modifiers found on planets (and their moons) below where the habitat was build. Modifiers text will show if they give a bonus to an orbiting habitat.
  • 28 new habitat modifiers added.
  • 1 new black hole modifier added.
  • 1 new pulsar modifier added.
  • 4 new stars modifiers added.
  • 8 new planet modifiers added.


CHANGES:
  • Slightly increased spawn chance of modifiers for dead worlds (barren, frozen, etc..).
  • Tweaked planet rings to be a bit more common and made them look a bit nicer.
  • Binary asteroids now have a physical twin asteroid.
  • Planet wonders now have a chance based spawning system so they should be a bit rarer.
  • Negative habitability maluses from modifiers have been increased a lot.
  • Some planet bonuses were changed to account for removed bonuses in 2.0 Most noticibly any bonus to border range, sensor range, planet fortifications were removed. Some alternative bonuses were put in place as there are no equivilent bonuses that balance well. Some of these might change in the future.
  • Mastery of Nature updated to match 2.0 MoN but will also give all the tile blocker clearing techs from this mod only. Vanilla tileblocker clearing techs will still need to be researched. This was done for balance and "fun" reasons.
  • Armies from this mod have been updated and balanced a bit more.
  • Precursor mech armies can now leave the planet and attack.

FIXES:
  • Fixed beautiful ring world modifier for real this time.
  • Fixed several rare bugs with planet changes when a crisis conquers/purges them.
  • Fixed all the bugs that appeared with 2.0 and this mod



known issues
  • A particular robot in love still gets disassembled :(
  • Some precursor modifiers might need balance tweaks.
  • Unsure if star base bonuses work from a planet. This will neeed more testing.
  • New events that change planet classes will likely not correctly update the planet modifiers. I'll get those those as soon as I see them.
  • The capital event chains for machine empires, hive minds empires and xenophile empires still needs to be written. The current story text stuff is placeholder.

更新于:2017 年 12 月 7 日 下午 12:24

Fixed bug with wondrous planets not spawning.

更新于:2017 年 12 月 7 日 上午 11:02

Changelog:

Updated to 1.9

NEW:
  • Added 10 new asteroid modifiers.
  • Added 7 new Toxic world modifiers.
  • Added 5 new Frozen world modifiers.
  • Added 4 new Barren world modifiers.
  • Added 10 new Molten world modifiers.
  • Added Russian Localisation (but not for the new stuff in this patch).
  • Machine Empires now have unique names for the Arachnid/mech and bunker armies.
  • Added extra event for the floodplains modifier to better match it's description.


CHANGES:
  • Machine empires techs to remove tile blockers from this mod have better matching tech names and descriptions now.
  • Planets with precursor shields cannot be invaded.
  • Reduced the amount of precursor modifiers found on precursor event worlds.
  • Reduced the bonus from precursor communication hub to 100% (down from 200%).
  • Reduced the adjacency bonuses from wondrous tileblockers (about 50%).
  • Ringworlds will no longer be so shiny (removed gemstone planet modifier from spawning on ringworlds).
  • Set a minimum planet size (17) for planet wonders.
  • Friendly Wildlife now always spawns an alien pets resource.
  • Significantly improved "Story" compatibility with Star Trek New Horizons mod. This means no planet wonders or precursor modifiers. A lot of modifiers that didn't make sense also do not spawn if STNH mod is enabled.

FIXES:
  • Fixed some bugs with AI crisis planets and modifiers not correctly being removed.
  • Planetady Diversity Hothouse worlds should now be terraformable with the correct valuable world modifier.
  • Fixed various typos, spelling and grammar.

更新于:2017 年 11 月 5 日 上午 3:34

Changelog:

NEW:
  • Added compatibility with Legendary Worlds mod. (Icon borders)
  • Added initial compatibility with Alien Suns: Atmospheres mod. Wondrous worlds will be exremely rare for now until I update those scripts. This requires a lot of rewriting/testing so will take a while.


CHANGES:
  • Reduced the number of wondrous worlds spawning until I have a proper check on galaxy size. This was done to stop smaller galaxies from having too many wondrous worlds.

更新于:2017 年 10 月 11 日 下午 11:25

Fixed another bug I overlooked with machine world terraforming requirements.

(I really shouldn't program on half a cup of coffee early in the morning)

更新于:2017 年 10 月 11 日 下午 11:23

Fxed a bug with some machine word terraform requirements.

更新于:2017 年 10 月 4 日 下午 1:38

Changelog:

NEW:
  • Anomaly events have hive mind unique and machine empire unique response text.
  • Colony events have hive mind unique and machine empire unique text and responses.

CHANGES:
  • Bleak modifier and rich world modifier will no longer spawn together.

FIXES:
  • Terraforming should now also remove the vanilla "abandoned terraformation" modifier. In some cases this wasn't removed.
  • Flood plains will no longer appear on arctic worlds
  • Terraforming a wondrous planet will now properly try to turn the name white instead of changing it into "colour_default"
  • Fixed issue where planet ambient objects like planet shields were put around modded ringworld sections.
  • Fixed yet another case where a planet wonder appears on a toxic world.
  • Fixed more colony events and survey events showing the wrong coloured text.
  • Fixed issue where sanctuary ringworld had sections turning into tomb worlds on game start.



known issues
  • Cybrex ringworlds still don't have precursor modifiers when you construct them.
  • Sometimes, for an event that happens on a planet with a coloured name, the rewards description is coloured orange. This I cannot help. But it's a lot better than the entire event text being blue or orange!
  • The "hothouse world" planet type from planetary diversity doesn't seem to properly become terraformable with the valuable world modifier.
  • Arachnid armies, mechs armies and bunker armies appear to no longer be working after 1.8, looking into it.