Stellaris

Stellaris

Guilli's Planet Modifiers and Features
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更新于:2018 年 12 月 24 日 下午 8:49

-Fixed ameaba sea missing bonus on planet deposit
-Fixed issue with time lost planet not getting science deposits if the planet had strategic resource deposits.
-Fixed Land Reefs planetary wonder deposit having farming districts, it should now correctly have +8 mining districts.
-Fixed discovery event rewards giving 0.0 mote/gas/crystals resource rewards.
-Fixed low amount of districts on precursor civic starts (new game only sadly)
-Fixed Protomolecule anomaly event, rare crystals no longer spawn witht the anomaly event. Only society research now.
-Fixed issue with terraforming, modifiers and the mushroom/Biolumencense/superhabitable planets from planetary diversiry. The mod/terraforming should now correctly roll modifiers on all 3.
-Lowered spawn chance of precursor shipyards modifier
-Removed some district bonuses from planet modifiers so terraforming does not mess up your worlds too much (stellaris beta 2.2.3) this may temporarilly affect savegames in 2.2.3 but I better fix this now than wait until everyone is on 2.2.3.
-Fixed inconsitent name for the living planet event

known issues:
Precursor start needs fleshing out, will do so with new deposits.
Some Ambient objects I added (space debris) scales a bit weirdly in real space. will add a rescale for real space.

更新于:2018 年 12 月 23 日 下午 11:51

Fixed a bug with Arcane Research rewards from precursor survey events.

更新于:2018 年 12 月 23 日 下午 9:09

NEW
  • Updated to version 2.2.2 of the game.
  • Added planetary decisions to remove some of the more harsh planet modifiers, for a price
  • Special tileblockers and mod tileblockers are now planetary features
  • Added 100+ new planetary features with unique art. Majority only spawn alongside planet modifiers Extra care was added to not unbalance planets with planetary features
  • Added Precursor Ruins planetary features
  • Added a new strategic resource: “Arcane Technology” Gathered from precursor worlds. Can be used in experimental edicts. Can be sold and bought on the market. Requires a tech to gather and unlock the edicts.
  • Added the Arcane Technology to the research income tooltip at the topbar. This is temporary until PDX fixes the topbar moddability.
  • Added a few more Fallen Empire unique planet modifiers
  • Added a few more Machine Empire unique planet modifiers
  • Added Start Menu Option to disable Arcane Technology in the mod.
  • Added vanilla standard planetary deposits overwrite. This to improve mod compatibility and terraforming compatibility

CHANGES
  • Slightly increased modifier spawn chance on habitable worlds for the recommended settings
  • Planet wonders are now planetary features
  • Special tileblockers and mod tileblockers are now planetary features
  • Decreased the chance of getting science discovery rewards
  • Buffed all science and material rewards from discoveries
  • Reduced Proto-Molecule society bonus to 6 (from 12)
  • Updated all planetary modifiers and deposit bonuses to match 2.2.3 values (+districts in some cases)
  • Habitat Planet modifiers now provide infrastructure and jobs rather than raw +resource bonuses
  • Machine Empire modifiers no longer show up as orange except for contingency unique modifiers
  • Removed any reward for Neutronium
  • Updated some of the discovery reward bonuses
  • Updated all the precursor empire modifier rewards
  • Updated the Deathworld start Civic
  • Updated the Precursor start Civic
  • Updated the Lost Fallen Empire Colony start civic
  • Removed Icon for Precursor and Wondrous worlds on planets. No more buggy sector names!
  • Vastly improved/balanced the precursor home systems
  • Precursor bunker building now add bunker army/drone jobs
  • Precursor Mech armies now cost alloys and have a higher energy upkeep
  • Arachnid armies now cost food and have a food upkeep
  • Machine Empire Arachnid armies now cost alloys and have energy upkeep
  • Removed max army limitations from spider armies
  • Removed small edit to vanilla Mastery of Nature Ascension perk tile blocker bonus -no longer needed with 2.2

LOCALISATION
  • Updated a bunch of localisation for blockers and planet modifiers to better fit the new planetary mechanics
  • Changed localisation for strange technology discovery reward. Shouldn't be confusing anymore
  • Made various fixes and improvements to localisation
  • Localisation for languages other than English are not there, if anyone wants to translate feel free.

FIXES
  • Planetary rings is now more compatible between the starting options (low,med, high nr of modifiers). Their spawn chance is no longer dependant on the setting.
  • Fixed numerous issues with terraforming and planetary features.
  • Fixed numerous bugs and problems.

更新于:2018 年 11 月 15 日 上午 12:45

- Fixed issue with story options on the secret leviathan. They are now based on your ethics.

更新于:2018 年 11 月 14 日 上午 4:20


Changelog:

NEW:
  • Extended options menu allowing you to disable or enable parts of the mod at game start!
  • Reworked machine empire planet modifiers: Now there are 5 Unique Contingency Planet modifiers and 19 Machine World Planet modifiers (some exclusive to specific machine empires) (New onew wont show up before 2.2 however)
  • Discovery Events now have an option to send your scientist on a second expedition for additional random rewards, costing you some influence.
  • Added a few custom planet view graphics depending on what modifier is on the planet (flat barren world shows a flatter graphic, different element toxic worlds, etc)

CHANGES:
  • The option menu should now appear in multiplayer as well (for the host) allowing the host to customize the multiplayer experience!
  • Significantly buffed secret leviathan health and armour.
  • Greatly expanded the secret leviathan's story.
  • Updated the secret leviathan's system.
  • Precursor Artifacts can now be found as part of the discovery update; you can tell your scientist to go look for an artifact at the cost of some influence on newly discovered precursor worlds.
  • Very slightly increased the chance of a planet rolling the first modifier on the recommended settings.
  • Slightly increased the chance of modifiers appearing on habitable worlds.
  • Greatly increased the chance of modifiers appearing on tomb worlds.
  • Slightly reduced the chance of precursor modifiers spawning on uninhabitable worlds.
  • Increased the chance of precursor modifiers spawning on tomb worlds.

FIXES:
  • Fixed localisation issue where precursor discovery events did not tell you they were precursor related if you didn't have a precursor chain active.
  • Fixed an issue where moons sized 13 would have a broken precursor shipyards model.
  • Fixed bug where the extinct species modifier was not removed when its planet gets destroyed.
  • Fixed bug where fallen empire ringworlds would get a shield graphics and modifier.
  • Fixed bug where some ambient objects like precursor shipyards would not spawn on some modded planets
  • Added a fix for the vanilla exofungus event, it should no longer cover every tile of the planet. In addition it should no longer overwrite special tileblockers like planet wonders.

更新于:2018 年 7 月 14 日 上午 12:38

Fixed a bug where some megastructures form the gigastructure mod werent removing planetary rings.

更新于:2018 年 7 月 2 日 上午 12:14

CHANGES:
  • slightly tweaked planetary ring graphics to be slightly more transparant, this should improve the overall feel of them ingame
  • deathworld civic start no longer removed capital modifier for compatibility reasons
  • some script improvements to try and stop planets from being full with tileblockers

FIXES:
  • fixed real space max compatibility height of rings and other ambient objects
  • fixed a few minor bugs

更新于:2018 年 6 月 17 日 下午 10:36

FIXES:
  • fixed anomalies spawning in ring resource sites
  • fixed realspace compatibility: shields, shipyards and planet rings should now have the correct height again.

更新于:2018 年 6 月 7 日 上午 5:01

Updated inter-mod compatibility files.

更新于:2018 年 5 月 29 日 上午 7:49

Fixed issue where planet ring resource sites were getting the wrong type of anomalies