Stellaris

Stellaris

Guilli's Planet Modifiers and Features
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更新于:2019 年 1 月 25 日 上午 11:53

- Fixed some missing survey events localisation for hive minds and machine empires
- Changed mote/gas planet wonder bonuses to their raw resources rather than buildings
- Reenabled precursor acheotech market
- Updated to 2.2.3 & 2.2.4
- Fixed various small bugs that appeared with 2.2.3 update
- Updated some localisation. Mostly tooltips having the wrong deposit rewards

更新于:2019 年 1 月 19 日 下午 1:05

- Fixed a bug bugging out this fix that fixes the bug that was bugging out: Fixed a bug preventing primitive civilisation planets from getting planet modifiers at game start.

更新于:2019 年 1 月 19 日 上午 12:44

- Disabled vanilla planetary features overwrite since 2.2.3 fixes many issues I fixed :)
- Made compatible with 2.2.3 and 2.2.4
- Temporary fix to stop habitable planets only having a 7 mineral or 7 energy deposit
- Fixed issue with holy world survey reward
- Fixed issue with precursor satelite deposit survey reward
- Increased the Precursor Archeotech reward from surveys to 100 (from 25)
- The bioships survey reward will now correctly spawn over the hive planet
- Fixed a bug preventing primitive civilisation planets from getting planet modifiers at game start.

更新于:2019 年 1 月 18 日 上午 6:27

Fixed a bug that was preventing the gaia world from the living planet leviathan to spawn.

更新于:2019 年 1 月 16 日 上午 11:57

- Reenabled the option to turn Precursor Archeotech off (previously arcane technology)
- Precursor Mechs now have a Precursor Archeotech cost and upkeep, unless Precursor Archeotech is turned off
- Precursor bunkers now have a Precursor Archeotech cost, unless Precursor Archeotech is turned off
- Precursor shipyard uplink now has a Precursor Archeotech cost and upkeep, unless Precursor Archeotech is turned off.

更新于:2019 年 1 月 15 日 上午 6:11

- Added glavius AI support code (thanks to glavious!). Glavius AI will take my planet modifiers into consideration on how it specialises planets.
- Arcane Technology has been renamed to Precursor Archeotech (save game compatible, dont worry!)
- Precursor mech armies now cost a small amount of Precursor Archeotech resources
- Clearing Cybrex ringworld blockers now cost 1200 alloys each rather than giving 200 alloys on clearing.
- Cybrex ringworld space resources have been slightly reduced
- Fixed Cybrex ring sections all being named "Habitable Section A"
- rewritten part of the spawn engine for planet modifiers; this allows me to better tweak numbers between habitable and uninhabitable planets.
- As a result of the above change; I have lowered precursor modifiers on habitable planets and increased their spawn chance on uninhabitable planets. With he addition of precursor archeotech resource this makes uninhabitable precursor planets much more attractive.
- significantly reduced nr of asteroids in the asteroid belts in the living planet system. This should help with performance (sadly new games only).
- Fixed salt flats deposit name & description
- Fixed wrong apostrophe font in some localisation
- Fixed strange bug with some deposits not giving districts.
- Fixed an issue with living planet dialogue not being able to be completed for some ethos combinations
- Added flag to terraformed worlds so they no longer lose extra vanilla features every time a new feature spawns. (oops!)
- Precursor shipyards building will now cost precursor archeotech to build and have an upkeep of 1 precursor archeotech.
- Added an event pop-up message letting you know you found precursor archeotech for the first time.
- Adjusted most planetary features districts numbers (always a buff). None give +1 anymore.
- Temporarily removed Precursor Archeotech from the market until bug is fixed with marker prices going bananas
- Gestalt empires can no longer start with the precursor starting civic until I improve it for gestalts.
- Some test fixes for gestalt empires and precursor bunker armies.
- Temporarily disabled the option to turn the custom precursor archeotech resource off.

更新于:2018 年 12 月 29 日 上午 9:41

Fixed localisation bug with planetary shields
Fixed localisation issue with other language clients

更新于:2018 年 12 月 29 日 上午 6:15

-Added a terraforming modifier: +2/2/2 districts (+3/3/3 on gaia worlds). This should help with losing some destricts on terraforming. This also makes terraforming worthwile!
-Temporary change to gaia terraforming: shouldn't remove most deposits now. This is a messy sollution but will wait to see how the devs fix gaia terraforming first before I overhaul that (if needed).
-Precursor Civic starting planet now has custom starting deposits and feels a lot more thematic!
-Precursor energy grid planet modifier bonus changes from +75% energy from jobs to -100% district and building energy upkeep
-Balance pass over the precursor home-systems
-Cybrex home-system has been buffed..
-The amount of precursor modifiers on precursor home-systems is now also dependand on the amound of modifiers chosen at game start.
-Slightly nerfed precursor shipyards bonuses, sorry guys! It's still good though! Ship cost from -15% to -10% ship build speedfrom -30% to -20%
-The ambient debris objects in precursor home systems should now be correctly aligned with the planets when using real space mod
-Bunch of minor bug fixes

更新于:2018 年 12 月 27 日 上午 12:32

-Updated Arcane Deciphering technology description; now says what it does without showing the edicts in the tech description
-Lowered precursor mechs alloy army cost
-Fixed typo with precursor floating city rewards
-Fixed issue with precursor bunker defense armies not spawning automatically
-Changed precursor discovery empire modifier unity bonus to -edict cost
-Changed precursor shield recharge empire modifier bonus to shield hp bonus. Wasn't working well
-Lowered precursor capital complex unity bonus to 10% but increased the amenities pop upkeep reduction to 30%
-Fixed a discovery reward still giving old type deposits.

更新于:2018 年 12 月 26 日 上午 8:44

-Fixed a few typos in localisation
-Reduced secret scientist research buff to 15%. Was too good with him being immortal as well!
-Lowered market value of precursor technology
-Fixed hive mind empires not being able to have precursor bunker drone armies.