Killing Floor 2

Killing Floor 2

KF-MoonRaker
Mostrando 1-10 de 14 aportaciones
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Actualización: 24 SEP 2021 a las 8:46

Fixed splat maps
Added Objective mode
Added ceiling on play area
Fixed incorrectly textured light meshes (thanks for messing them up Saber, shaping up to be TWI 2)

Actualización: 10 SEP 2021 a las 13:23

Added roughness to terrain, so it's not just a flat sheet, few other visual tweaks. Changed spawn locations to outside the play area.

Actualización: 3 JUL 2021 a las 9:36

Sick of landscape getting broken every update. Replaced landscape with static meshes, now the map is flat but at least the materials will work from now on.

Actualización: 17 MAR 2021 a las 11:42

Still trying to fix landscape materials.
Added preview image inside map.

Actualización: 17 MAR 2021 a las 11:17

Try try again and fail.

Actualización: 17 MAR 2021 a las 11:11

Try try again, and fail!

Actualización: 17 MAR 2021 a las 10:25

Trying to fix landscape material.
Added Space Ship!
Removed some weapon pickups that were under the map o_O

Actualización: 18 AGO 2019 a las 12:41

Smoothed out landscape.
Added some detail lighting.
Added structures.
Generally improved overall look of level.

Actualización: 12 MAY 2018 a las 17:53

Fixed some minor issues, like leftover weapon pickups from old base, meshes with no splatter maps and Zed's not able to jump off roof.

Actualización: 12 MAY 2018 a las 15:15

Shrunk play area by 8000 Units.
Redesigned base completely.
Increased Zed spawns.