Prison Architect

Prison Architect

Tesla-Matic 2.0
Visar 11–20 av 22 poster
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Uppdatering: 4 jan, 2017 @ 4:38

Uppdatering: 29 dec, 2016 @ 10:35

- A few small bug fixes regarding how a battery is detected and charged.
- Empty new battery will now charge as soon as the power is active, instead of after the first tazer sweep interval.
- Fixed exploit where a battery would never completely discharge, so it wouldn't need replacement.
- Changed the way how a TeslaBattery is ordered. This should prevent redundant TeslaBatteries popping up at Deliveries.

Uppdatering: 23 nov, 2016 @ 14:36

Fixed small bug where a battery would get depleted just before the power turns off, and a remove battery job has been issued. The remove battery job was missing some code which could make it spit script errors in this rare scenario.

Uppdatering: 17 nov, 2016 @ 14:33

V1.6

- Changed charging behaviour, the Tesla-Matic is now able to charge the battery during a tazer sweep so it almost never runs out of juice.
- Added Tazer to the contraband for the Tazer Therapy room.
- The Tazer, Needle, Lighter and MobilePhone now have metal properties to be detected by a Metal Detector and Booze is now smelly.
- Added non-wide screen support for the Research window.

Uppdatering: 11 nov, 2016 @ 14:31

Uppdatering: 11 nov, 2016 @ 14:29

Uppdatering: 10 nov, 2016 @ 16:11

Uppdatering: 6 nov, 2016 @ 9:36

Uppdatering: 5 nov, 2016 @ 14:11

This mod... oh man.

E.V.I.L. 2.0

For now it's finished, I see no way to make it more evil, unless you come with an idea yourself.

Uppdatering: 5 nov, 2016 @ 13:45