Prison Architect

Prison Architect

Tesla-Matic 2.0
Affichage des entrées 11-20 sur 22
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Mis à jour le : 4 janv. 2017 à 4h38

Mis à jour le : 29 déc. 2016 à 10h35

- A few small bug fixes regarding how a battery is detected and charged.
- Empty new battery will now charge as soon as the power is active, instead of after the first tazer sweep interval.
- Fixed exploit where a battery would never completely discharge, so it wouldn't need replacement.
- Changed the way how a TeslaBattery is ordered. This should prevent redundant TeslaBatteries popping up at Deliveries.

Mis à jour le : 23 nov. 2016 à 14h36

Fixed small bug where a battery would get depleted just before the power turns off, and a remove battery job has been issued. The remove battery job was missing some code which could make it spit script errors in this rare scenario.

Mis à jour le : 17 nov. 2016 à 14h33

V1.6

- Changed charging behaviour, the Tesla-Matic is now able to charge the battery during a tazer sweep so it almost never runs out of juice.
- Added Tazer to the contraband for the Tazer Therapy room.
- The Tazer, Needle, Lighter and MobilePhone now have metal properties to be detected by a Metal Detector and Booze is now smelly.
- Added non-wide screen support for the Research window.

Mis à jour le : 11 nov. 2016 à 14h31

Mis à jour le : 11 nov. 2016 à 14h29

Mis à jour le : 10 nov. 2016 à 16h11

Mis à jour le : 6 nov. 2016 à 9h36

Mis à jour le : 5 nov. 2016 à 14h11

This mod... oh man.

E.V.I.L. 2.0

For now it's finished, I see no way to make it more evil, unless you come with an idea yourself.

Mis à jour le : 5 nov. 2016 à 13h45