Prison Architect

Prison Architect

Tesla-Matic 2.0
Mostrando 11-20 de 22 aportaciones
< 1  2  3 >
Actualización: 4 ENE 2017 a las 4:38 a. m.

Actualización: 29 DIC 2016 a las 10:35 a. m.

- A few small bug fixes regarding how a battery is detected and charged.
- Empty new battery will now charge as soon as the power is active, instead of after the first tazer sweep interval.
- Fixed exploit where a battery would never completely discharge, so it wouldn't need replacement.
- Changed the way how a TeslaBattery is ordered. This should prevent redundant TeslaBatteries popping up at Deliveries.

Actualización: 23 NOV 2016 a las 2:36 p. m.

Fixed small bug where a battery would get depleted just before the power turns off, and a remove battery job has been issued. The remove battery job was missing some code which could make it spit script errors in this rare scenario.

Actualización: 17 NOV 2016 a las 2:33 p. m.

V1.6

- Changed charging behaviour, the Tesla-Matic is now able to charge the battery during a tazer sweep so it almost never runs out of juice.
- Added Tazer to the contraband for the Tazer Therapy room.
- The Tazer, Needle, Lighter and MobilePhone now have metal properties to be detected by a Metal Detector and Booze is now smelly.
- Added non-wide screen support for the Research window.

Actualización: 11 NOV 2016 a las 2:31 p. m.

Actualización: 11 NOV 2016 a las 2:29 p. m.

Actualización: 10 NOV 2016 a las 4:11 p. m.

Actualización: 6 NOV 2016 a las 9:36 a. m.

Actualización: 5 NOV 2016 a las 2:11 p. m.

This mod... oh man.

E.V.I.L. 2.0

For now it's finished, I see no way to make it more evil, unless you come with an idea yourself.

Actualización: 5 NOV 2016 a las 1:45 p. m.