Killing Floor 2

Killing Floor 2

Defence-2015
Mostrando 11-18 de 18 aportaciones
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Actualización: 12 JUL 2018 a las 15:11

♦ Fixed a Combined Mesh UV issue

Actualización: 12 JUL 2018 a las 13:58

♦ Started work on fixing the Blood Splatter

Actualización: 11 JUL 2018 a las 10:31

♦ Changed some concrete post placements
♦ Fixed some lighting issues
♦ Fixed a blocking volume missing and allow players to be kicked out of the map

Actualización: 26 JUN 2018 a las 18:26

Version 14.1

♦ Fixed the filename, accidentally uploaded it with the version attached.

Now the actual file name for the map is: KF-Defence-2015.kfm

Actualización: 26 JUN 2018 a las 13:16

Version 14:

♦ Replaced and improved collision for Zeds and Players
♦ Completely reconfigured all Zed pathnodes
♦ Reconfigured Precomputed Visiblity for better performance
♦ Added some Lights to Doors and Elevator pad
♦ Adjusted the spawn rate of Zeds
♦ Fixed creator to say Scarecrow
♦ Made some adjustments to the Blood Splatter maps
♦ Moved and Added static objects to improve over-all layout and feel

Actualización: 19 OCT 2016 a las 12:25

Version 13:

♦ Added some collision boxes to limit Zeds trying to shortcut the railings
♦ Adjusted some Zed path nodes

Actualización: 16 OCT 2016 a las 17:43

Version 12:

♦ Thanks to (Frost) for finding some areas players were able to get to.
♦ Thanks to (Atlaimond) for motivating me to fix some lighting issues and textures.

Actualización: 1 OCT 2016 a las 16:17

Initial upload of version 11 to the Steam Killing Floor 2 Workshop.